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[MMO] - Ether Fields Dev Diary included. PLAYABLE! Needs 3d & 2d Artists


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#1 Jog   Members   -  Reputation: 120

Posted 03 November 2011 - 05:52 PM

Team name: Ether Fields

Project name: Ether Fields

Brief description: Ether Fields is first polish MMOrpg worthy to be compared with the best global games.The world is based on similarity of medieval Europe with dope of magic, creatures and fantastic places.We are making this game only by about 10 people. The operation lasts a few years already, but it gained momentum in previous year. At present game is in alpha status, but even now it is attracting players with it's beautuliful graphics, riveting music and great creation. GAME IS ALREADY PLAYABLE, WE ARE GOING TO SET UP 24/7 SERVER THIS MONTH

Target aim: Micro Payments (going payment per month today would be most stupid thing we could do)

Compensation: At this moment, no one of us is gaining any money, but we are writing down hours which every one of us have worked and this will be pay'd on as fast as we get money. Most propably before game release, by our sponsors. Of course every new person who join us will have to write down how many hours he/she worked and of course prove them by sending us this job.

Technology: We are using engine which is developed by us. Our main programmer and team leader Sagaceil made it by himself.


Talent needed:
"Edge" conditions :
  • You must be at least 18 years old
  • You must show us your CV, or any other document of your previous work
  • You must have at least a year of experience in your specialization
  • You need to have teamwork skills
  • You need to know nomenclature (at least in your specialization)
Applicant to any appointment must have the traits below:

  • Availability
  • Broadness
  • Creativity
  • Self-reliance
After sending application for a job, and considering it by our team, applicant will also meet with:
  • An interview through skype.
  • Short test checking skills.
Non-performance of any criteria will negatively affect the application.

The list of present vacancies is located below.


3D Animator
  • Model rigging
  • Work across all types of models
  • Fluent in using one of the programs below:
    • Cinema 4D
    • Blender
    • 3dsmax
  • Ability to map 3d objects
  • Knoledge of structure of md5 files
contact me jog@etherfields.com

3D Artist
  • Specialision
  • Environmental components
  • Architecture
  • Creatures
  • Fluent in using one of the programs below:
    • Cinema 4D
    • Blender
    • 3dsmax
  • Ability to create models based on concepts
  • Proper texturing ability (proper usage of game sources)
  • Acquaintance of obj and mtl files.
  • Ability of creating models with LOD.
  • Ability of proper tri reduction.
  • Ability of modeling low poly objects.
  • Ability of mapping models.
  • Creating specular map
contact jog@etherfields.com

2D Artist
  • Concepts
  • Gamearts
  • Projecting components of interface
  • Knowledge about history, culture and architetic stylistics of medieval
  • Making your creation in high quality
  • Ability to create referentions
contact jog@etherfields.com



Team structure: We have entire team structure, including programmer, 3d and 2d graphics, animators, and sound designer (me). We just need more creative people to push game faster into release (Which we hope will be at 2012)



Website:

http://etherfields.pl/blog/?lang=en (its getting translated atm)
Youtube channel: http://www.youtube.com/user/Sagaceil0


Contacts: jog@etherfields.com



Previous Work by Team:

Our portfolios are at polish leanguage so I would like to not spam there with them. I will just leave my portfolio:

www.jangrochowski.pl


Additional Info:Youtube channel: http://www.youtube.com/user/Sagaceil0
http://www.youtube.com/watch?v=vag29YZKVe4

Feedback: ANY
Music and Sound desing for every game, which knows how sound important is:
www.jangrochowski.pl

Sponsor:

#2 Jog   Members   -  Reputation: 120

Posted 05 November 2011 - 04:54 AM

Bumpzord

We are not only looking for very skilled artists, at first we look for someone who want to improve his experience fast and really want to learn. By working hard of course ;)
Music and Sound desing for every game, which knows how sound important is:
www.jangrochowski.pl

#3 Konidias   Members   -  Reputation: 214

Posted 06 November 2011 - 02:46 PM

The video seems nice. It is just sad that everything is muddy looking. You could have shortened the video down to 15 seconds because after that is just feels repetitive. Same old brown wood same old rocks, over and over just arranged in different ways. Maybe you are going for a realistic look but even then there would be some color splashed around to break up all the bleh.

Another thing is the character animation needs work. Feels like the guy is skating on air or something. Does not feel like gravity is really pulling him down as he steps. Overall it looks like you have made progress but not on any of the vital bits... such as online play or actual combat/gui interaction. That is the hard part, which is what people want to see in videos. There are countless "look at this character jog around this overworld" game videos out there. Yours is especially unappealing since the world is so brown/gray. There is a reason why everyone is copying World of Warcraft's style. It's because things are a lot more colorful and vivid and help break up the scenery.

Get some lighting in there... get some colored flags draped over buildings. Get some colorful fruit in a market stand in town or something. Anything to break up brown gray brown gray brown gray.
Thrones Online - Tactical Turnbased RPG
Visit my website to check out the latest updates on my online game

#4 Jog   Members   -  Reputation: 120

Posted 06 November 2011 - 02:57 PM

Yeah, we know that we need better animations and more models. That's why we are looking for artists.
This movie i'v posted is a bit old already. Tommorow I hope, I will put here first developer diary, where I will talk a bit about out team and let you see how battle looks.

Thanks for feedback!
Music and Sound desing for every game, which knows how sound important is:
www.jangrochowski.pl

#5 Dragonfly3   Members   -  Reputation: 147

Posted 08 November 2011 - 09:47 PM

Just wanted to say kudos for getting this far in your MMO development! It's not easy for an indie MMO to see the light of day for many reasons. I've been working on mine for almost 2 years now. It's no easy thing. Good luck to you.Posted Image

#6 chaosavy   Members   -  Reputation: 143

Posted 10 November 2011 - 01:57 PM

Super! Mam nadzieje ze bedzie wielki sukces, i ze bedzie mozliwosc zeby miec husarskie skrzydla :)
Visit http://www.VoidDestroyer.com to check out my space sim project - Void Destroyer

#7 Jog   Members   -  Reputation: 120

Posted 14 November 2011 - 04:18 AM


Our first developers diary.
Music and Sound desing for every game, which knows how sound important is:
www.jangrochowski.pl

#8 B O N E S   Members   -  Reputation: 93

Posted 14 November 2011 - 06:34 PM

It's looking good. I'm interested to see what else you guys will implement in the future. I think the dialogue system has great potential!

Also, I enoyed the soundtrack at your website...especially the first song, "Swit nad Arbaden"!

#9 Ashaman73   Crossbones+   -  Reputation: 8006

Posted 15 November 2011 - 07:27 AM

:blink: Wow, just amazing.

It looks really polished and professional. If you have told me that this video shows a MMORPG currently in development by a larger studio I would believe you immediatly. To attract a broader audience try to work on a more consistent english version of your website, although when entering your website try to show a language selection screen first or try to automatically determine the language by the browser settings.

Nevertheless, *tripple-thumbs-up*

#10 Jog   Members   -  Reputation: 120

Posted 16 November 2011 - 06:14 AM

Thanks for feedback and emails. We already found some skilled guys thants to this forum, but we are looking for more! Feel free to contact!


Also, if you have you'r project and you need music we can colaborate by exchange. I could make music/sounds for you than you will make models/animations for us.
www.jangrochowski.pl - my music portfolio
Music and Sound desing for every game, which knows how sound important is:
www.jangrochowski.pl

#11 Jog   Members   -  Reputation: 120

Posted 21 November 2011 - 04:21 PM

New developers diary:

Music and Sound desing for every game, which knows how sound important is:
www.jangrochowski.pl

#12 Jog   Members   -  Reputation: 120

Posted 27 November 2011 - 10:50 AM

Third Dev Diary:

Music and Sound desing for every game, which knows how sound important is:
www.jangrochowski.pl

#13 Moritz P.G. Katz   Members   -  Reputation: 1053

Posted 27 November 2011 - 11:48 AM

Hey there,
Wow, this is coming along great!


I know you're an audio guy yourself, but hit me up if you need any help or additional manpower for music and sound.

Cheers!
Moritz

Check out my Music/Sound Design Reel on moritzpgkatz.de


#14 Peetee   Members   -  Reputation: 100

Posted 27 November 2011 - 12:04 PM

Third Dev Diary

A tak pięknie się zapowiadało... Świat gry coraz lepszy, na co niemały wpływ mają te nowe efekty. W niedługim czasie zamierzałem się do was zgłosić jako grafik i lektor, ale tymi przekleństwami kompletnie mnie zniechęciliście. To wcale nie jest śmieszne. Miało być coś na wzór Sapkowskiego, a wyszło jak zwykłe wiejskie buractwo. Pewnie chcecie być przez to "oryginalni", ale nic takiego się nie stało, wręcz przeciwnie. Trudno, wasza decyzja, może innym się spodoba, a moja opinia to tylko wyjątek. W każdym razie na tym kończy się moje zainteresowanie tym projektem.
Hm... z pewnym niesmakiem i rozczarowaniem, ale życzę powodzenia.

#15 Jog   Members   -  Reputation: 120

Posted 27 November 2011 - 12:35 PM

Thanks Moritz. I will remember it, but I hope I wont need help :cool:
Peetee (he said that about dubbing we showed had too much swearing) - this dialogue is for tax taker, he's just a asshole in Ether Fields world. There is not too many of them.
You will also meet bards playing peacefull songs (I am cooperating with Saint Nicolas Orchestra), and find something for you for sure. Just give us chance to let you see :wink:
Music and Sound desing for every game, which knows how sound important is:
www.jangrochowski.pl

#16 lHorus   Members   -  Reputation: 102

Posted 02 December 2011 - 08:56 AM

Jog check the private message I sent you, its somewhat long but worth it.
I'm sorry though,its a bit messy, wrote it in a hurry.

#17 Jog   Members   -  Reputation: 120

Posted 03 December 2011 - 06:31 AM

Hello guys!
Our server is now online 24/7 and its open for everyone! Also some part of game is translated already.
To register go here:
http://etherfields.pl/register/
To download game go here:
http://download.ethe...etherfields.exe
Posted Image


Also you can vote for us at Indie of The Year 2011 at:
http://www.indiedb.c...es/ether-fields

At this moment we have about 20 players online!
Join us!
Music and Sound desing for every game, which knows how sound important is:
www.jangrochowski.pl

#18 Siberkil   Members   -  Reputation: 201

Posted 04 December 2011 - 11:34 PM

Very exciting, Keep up the great work guys, and looking very nice! Your last screenshot was a little creepy, especially how well-modeled that spider is. :P
Anthony D.
anthony-at-adaptivelite-dot-com

#19 Jog   Members   -  Reputation: 120

Posted 06 December 2011 - 03:47 PM



Developers Diary #4 - Concept art creation.

We are still looking for animators and organic 3d graphics (for mobs)
Music and Sound desing for every game, which knows how sound important is:
www.jangrochowski.pl

#20 Jog   Members   -  Reputation: 120

Posted 20 December 2011 - 04:12 PM

Two weeks later bumpie.
1200 people registered at forum already : O
We are still looking for animators and organic 3d graphics (for mobs)


Also, if you have you'r project and you need music we can colaborate by exchange. I could make music/sounds for you than you will make models/animations for us.

Music and Sound desing for every game, which knows how sound important is:
www.jangrochowski.pl




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