Computer vs Physical Games?

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10 comments, last by TylerYork 12 years, 5 months ago
I'm making a clone of a basic puzzle game as learning experience in game design and programming.
And I plan to eventually sell it, or maybe even give it away for free.

I just don't want to pick something and get hit with a patent lawsuit.

But I think the best route is to pick something that many people have already cloned,
so there's little risk to me.
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Honestly, there's a ton of precedent set by people that copy a game's core features & gameplay, but change it around enough that they can get away with it. Just look at Words With Friends.

The key is to know ahead of time what your case will be if presented with a Cease and Desist notice. If that day does finally come, you need to be sure that you're not intimidated by lawyers. Often times, people's fear of lawyers is more important than the actual lawsuit!

Just my 2c
I work for Betable, a game monetization platform. I also write about startups, gaming, and marketing.

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