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Useful links

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#1 Evil Steve   Members   -  Reputation: 1983

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Posted 10 November 2011 - 04:04 AM

Hi all,

In an effort to reduce the number of pinned topics and keep things condensed and on-topic, I suggest keeping this thread pinned for useful links, tips, links to tutorials and blogs and so on. Useful links and tips will also form part of the forum FAQ, which I'm aware is woefully lacking.

If anyone notices that any links in this topic are dead, shoot me a PM and I'll get them fixed.

So, starting with links from previously pinned topics:
If anyone has any more links to add, post them in this topic.

Cheers,
Steve

Steve Macpherson
Systems Programmer

Rockstar North


Sponsor:

#2 Adam_42   Crossbones+   -  Reputation: 2573

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Posted 10 November 2011 - 06:53 AM

I found A trip through the Graphics Pipeline 2011, part 1 interesting.

#3 xoofx   Members   -  Reputation: 887

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Posted 10 November 2011 - 08:28 AM

I found A trip through the Graphics Pipeline 2011, part 1 interesting.

The author of this great series maintain a more comprehensive index on his blog: A trip through the Graphics Pipeline 2011: Index

#4 kubera   Members   -  Reputation: 946

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Posted 21 February 2012 - 12:06 PM

Mr Chuck Walbourn from MS writes a blog here:
http://blogs.msdn.com/b/chuckw/

DirectX and Metro
http://channel9.msdn.com/Events/BUILD/BUILD2011/PLAT-755T

#5 Dawoodoz   Members   -  Reputation: 331

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Posted 10 March 2012 - 11:24 AM

My most common tip is to start with something simple like "DirectX SDK Tutorial07" since a clean start will get you faster to the advanced features seen in bigger examples.

My open source DirectX 10/11 graphics engine. https://sites.google.com/site/dawoodoz

"My design pattern is the simplest to understand. Everyone else is just too stupid to understand it."


#6 MotorBully   Members   -  Reputation: 144

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Posted 25 March 2012 - 12:28 PM

Good, The heaven for beginners!

#7 Starnick   Members   -  Reputation: 1231

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Posted 23 May 2012 - 05:06 PM

Hi Folks,

Importing content is always a big thing, I'm sure XNA, SlimDX, or SharpDX users may appreciate this:

AssimpNET - Managed wrapper for the Assimp import library.

The wrapper currently covers the entire C-API that Assimp exposes.

#8 mrmohadnan   Members   -  Reputation: 279

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Posted 11 July 2012 - 04:53 AM

thanks

#9 R1cochet   Members   -  Reputation: 220

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Posted 18 July 2012 - 05:13 AM

I found these tutorials to be helpful for DirectX 10 and 11.

http://www.rastertek.com/tutindex.html

http://www.braynzarsoft.net/index.php

#10 SUN SONS   Members   -  Reputation: 148

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Posted 09 November 2012 - 08:22 PM

Good, The heaven for beginners!
Nothing is true, everything is permitted.

#11 CtrlAllDelete   Members   -  Reputation: 103

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Posted 30 December 2012 - 01:25 PM

Can somebody post links to tutorials teaching directX 11.0 desktop games using visual studio 2012. I am a total newbie to DX.



#12 user88   Members   -  Reputation: 268

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Posted 15 March 2013 - 06:01 AM

Can somebody post links to tutorials teaching directX 11.0 desktop games using visual studio 2012. I am a total newbie to DX.

you can find there nice tutorials using Visual Studio 2010. possibly this resources will be useful for VS2012 too.



#13 Migi0027 =A=   Crossbones+   -  Reputation: 1971

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Posted 16 April 2013 - 11:56 AM

Hello! I have some links that could be very good for a lot of people, here they are:

 

 

http://www.applicachia.com/index.php - Navigate throught the sections on the left of the page
http://directxtutorial.com/LessonList.aspx?listid=11 - Starting  Tutorials - Some premium
http://www.gamerendering.com/ - Samples and some Links to free books!
 
I hope you will add them as they could be very useful wink.png

Hi! Cuboid Zone
The Rule: Be polite, be professional, but have a plan to steal all their shaders!


#14 xnafan   Members   -  Reputation: 159

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Posted 30 July 2013 - 02:21 PM

I hope it is okay to post a link to my own blog, as long as it has useful content? 

 

I've been working on www.xnafan.net for a couple of years, and am open for suggestions for tutorials you would like to see :).

 

Kind regards - Jakob


www.xnafan.net - tutorials, tools and code samples for making games :)


#15 football94   Members   -  Reputation: 198

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Posted 12 August 2013 - 11:35 AM

a mixture of new and old but still useful smile.png

 

http://learnbuildplay.com/Training/IndieGameDevBook

http://xnaessentials.com/

http://xbox.create.msdn.com/en-US/education/catalog/

http://xboxforums.create.msdn.com/forums/

http://www.xnaresources.com/

http://www.dreamincode.net/forums/forum/125-xna/

http://www.dreamincode.net/forums/topic/161521-timing-events-in-xna/

http://virtuallyprogramming.com/index.html

http://www.dotnetperls.com/

http://www.gamedev.net/topic/650595-billboard-particle-rotation/

http://labalec.fr/erwan/?p=700

http://code.google.com/p/xna-basic-3d-terrain/downloads/list

http://mort8088.com/category/tutorials/

http://cims.nyu.edu/~ahk279/game/assignment8/

http://kianaudez.blogspot.com/2013/07/xna-3d-simple-collision-detection-with.html

http://en.wikibooks.org/wiki/Creating_a_Simple_3D_Game_with_XNA

http://digitalerr0r.wordpress.com/category/xna-shader-tutorial/

http://blog.diabolicalgame.co.uk/

http://gamedev.tutsplus.com/tutorials/implementation/how-to-generate-shockingly-good-2d-lightning-effects/

http://xnameetingpoint.weebly.com/meta-bones.html

http://www.gamedev.net/topic/647370-calling-a-method-at-a-certain-keyframe/

http://www.xnadevelopment.com/index.shtml

http://www.skipstation.com/projects/games/alien-assault/

http://xnagpa.net/rpgtutorials.html

http://www.gamedev.net/topic/647481-making-a-3d-model-face-the-direction-its-moving/

http://github.com/johnjohndoe/XNA_Flightsimulator

http://code.google.com/p/xnamugen/

http://channel9.msdn.com/coding4fun/blog/Making-some-magic-with-XNA-with-Mage-Defender-Deluxe

http://www.dustinhorne.com/page/XNA-Terrain-Tutorial-Table-of-Contents.aspx

http://www.toymaker.info/Games/XNA/index.html

http://xnauk-randomchaosblogarchive.blogspot.com/2012/06/engine-design-terrain.html

http://allenwp.com/blog/2010/05/06/simple-fast-gpu-driven-multi-textured-terrain/

http://iloveshaders.blogspot.com/search/label/XNA

http://www.madgamedev.com/post/2010/09/05/Article-Simple-3D-Camera-in-XNA.aspx

http://www.dhpoware.com/demos/xnaFirstPersonCamera.html

http://www.paradeofrain.com/2007/10/continuous-2d-ribbons-in-xna/

http://medusa.codeplex.com/

http://www.gogo-robot.com/2011/05/30/xna-skinned-model-animations/

http://metlab.cse.msu.edu/betterskinned.html

http://ghoshehsoft.wordpress.com/2010/09/26/xna-ray-picking-sample/

http://code.google.com/p/wintactics/

http://www.gamedev.net/topic/650372-shadow-casting-animated-model/

http://www.riemers.net/Forum/index.php?var=1196

http://xboxforums.create.msdn.com/forums/p/22237/119306.aspx

http://xboxforums.create.msdn.com/forums/t/111421.aspx

http://www.catalinzima.com/samples/world-of-goo-cursor/

http://en.wikibooks.org/wiki/Game_Creation_with_XNA/3D_Development/Landscape_Modelling

http://goltermann.cc/2009/12/xna-directx-c-game-project-finished/

 

 


Edited by football94, 02 December 2013 - 07:11 PM.


#16 Nathan2222_old   Members   -  Reputation: -400

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Posted 08 January 2014 - 01:37 PM

What of dx11 with c++ links.

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#17 Vodáček   Members   -  Reputation: 142

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Posted 12 June 2014 - 11:18 AM

I have created some sort of archive with almost 300 articles about computer graphics and game development. Maybe this will be useful also for anybody else.

 

http://vodacek.zvb.cz/archiv/index.php



#18 Alessio1989   Members   -  Reputation: 2066

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Posted 26 June 2014 - 08:20 AM

I'll auto-quote myself for some usefull liks (tutorial and materials)
 

First, never forgot MSDN library, it will be your best friend: http://msdn.microsoft.com/en-us/library/ee663274.aspx
 
 
The following covers the basis of the API, plus some intermediate and advanced topics (Microsoft SDK and samples):
 
- Braynzarsoft tutorials: http://www.braynzarsoft.net/index.php?p=DX11Lessons
 
- Rastertek tutorials (they are not the state of art at code and they use D3DX, but they cover many basic techniques and they are pretty easy to follow) http://www.rastertek.com/tutindex.html
 
- "Legacy and old" Microsoft DirectX SDK, covers DirectX9/10/11. Please note that libraries such the D3DX series and DXUT are no longer supported since Windows 8 SDK. http://www.microsoft.com/en-us/download/details.aspx?id=6812
 
- "Modern" (no more D3DX and DXUT) Microsoft DirectX samples: http://blogs.msdn.com/b/chuckw/archive/2013/09/20/directx-sdk-samples-catalog.aspx
 
 
The following are more advanced and specific techniques: 
 
- AMD Radeon SDK: http://developer.amd.com/tools-and-sdks/graphics-development/graphics-development-sdks/amd-radeon-sdk/
 
- NVIDIA "legacy and old" SDK 11: https://developer.nvidia.com/dx11-samples
 
- NVIDIA "legacy and old" SDK 10 (convert from DirectX10 to DirectX11 is pretty easy): http://developer.download.nvidia.com/SDK/10.5/direct3d/samples.html
 
- NVIDIA "modern" DirectX SDK: https://developer.nvidia.com/gameworks-directx-samples
 
- Intel Visual Computing Source Samples: https://software.intel.com/en-us/vcsource/samples
 
 
Some useful replacement for D3DX and the old DXUT by Chuck Walbourn - MST:
 
https://directxmesh.codeplex.com/ for mesh data processing and optimization (new!)
https://directxtex.codeplex.com/ for texture processing.
https://directxtk.codeplex.com/ for everything else covered in D3DX, plus an audio API,sprite batch, effects management, simple math, models and more...
https://dxut.codeplex.com/ replace the old DXUT library.
https://fx11.codeplex.com/ replace the old effects library.
 
 
Other advanced, cool & useful stuff:
https://hieroglyph3.codeplex.com/ an entire DX11 framwork with cool stufs and Kinect by Jason Zink
https://mjp.codeplex.com/ MJP's stuffs like specular AA, bokeh and more..
https://tiledresources.codeplex.com/ Microsoft DirectX 11.2 Tiled Resources demo.
http://www.iryoku.com/ Jorge Jimenez works
 
 
GPGPU Pro series source code and samples from CRC Press (a good number of them are for DirectX11):
http://www.crcpress.com/product/isbn/9781568814728
http://www.crcpress.com/product/isbn/9781568817187
http://www.crcpress.com/product/isbn/9781439887820
http://www.crcpress.com/product/isbn/9781466567436
http://www.crcpress.com/product/isbn/9781482208634


"Software does not run in a magical fairy aether powered by the fevered dreams of CS PhDs"


#19 Alessio1989   Members   -  Reputation: 2066

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Posted 16 November 2014 - 07:57 AM

UVAtlas by Chuck Walbourn - MSFT is now updated to D3D11 and available on CodePlex https://uvatlas.codeplex.com/


"Software does not run in a magical fairy aether powered by the fevered dreams of CS PhDs"






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