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Posted 10 November 2011 - 07:44 AM
Posted 10 November 2011 - 09:57 AM
It is as relevant as you want make it to be. If you use OpenGL as the primary API for your application, then GLSL is absolutely relevant. If you opt for Direct3D, then obviously HLSL is more relevant.
1.How relevant it is for GLSL developers ?
ATI has good support for GLSL and so does nVidia. I don't think you will need to worry much, apart from little quirks with standards compliance (nVidia is known implement some non-standard GLSL features, for example).
2.How relevant it is for GLSL on ATI Radeon card ?
Posted 10 November 2011 - 01:21 PM
Follow my RTS game ICBM
Posted 10 November 2011 - 02:42 PM
Posted 10 November 2011 - 09:33 PM