The below code would generate image tile , but I want to add single tile on entire terrain.
glBindTexture(GL_TEXTURE_2D, land);for (int z = 0; z < MAP_Z-1; z++){ glBegin(GL_TRIANGLE_STRIP); for (int x = 0; x < MAP_X-1; x++) { glTexCoord2f(0.0f, 0.0f); glVertex3f(terrain[x][z][0], terrain[x][z][1], terrain[x][z][2]); glTexCoord2f(1.0f, 0.0f); glVertex3f(terrain[x+1][z][0], terrain[x+1][z][1], terrain[x+1][z][2]); glTexCoord2f(0.0f, 1.0f); glVertex3f(terrain[x][z+1][0], terrain[x][z+1][1], terrain[x][z+1][2]); glTexCoord2f(1.0f, 1.0f); glVertex3f(terrain[x+1][z+1][0], terrain[x+1][z+1][1], terrain[x+1][z+1][2]); } glEnd();}






