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StarChild - a Demo


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16 replies to this topic

#1 MajdAkar   Members   -  Reputation: 116

Posted 14 November 2011 - 01:20 PM

Hi,

I want to share a new demo that I just completed (a puzzle sidescroller). I'm using Box2D for C++ and OpenGL/GLSL.

EDIT: Here are the HIGH-RES vids

Part1:
Part2:


Here's the blog:

http://majdakar.blogspot.com/

vid is low-res, check out screenshots here for proper HD.
http://majdakar.blog...creenshots.html

Here are the old vids:
http://www.youtube.c...Q&feature=feedu
http://www.youtube.c...feature=related

A big thank you to the gamedev forum gurus who have an answer to everything. Posted Image

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#2 MajorTom   Members   -  Reputation: 715

Posted 14 November 2011 - 01:38 PM

This looks wonderful. It's very well polished. Is there a playable demo available?

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#3 MajdAkar   Members   -  Reputation: 116

Posted 14 November 2011 - 04:28 PM

This looks wonderful. It's very well polished. Is there a playable demo available?


Thank you major Tom! sadly the game is not yet in a distributable state. Its also made for a fairly strong graphics card so I couldn't port to a browser or a phone. This is in all sense of the word my first game, made primarily for educational purposes, so I know (or begin to know) what a game engine is or does.

#4 DarklyDreaming   Members   -  Reputation: 363

Posted 14 November 2011 - 04:35 PM

It looks like you're holding a camera to the screen or something in the video or that something went awfully wrong with the compression; murky colours and banding wherever you look! Only reason I mention it is that the game looks gorgeous -- it deserves a better presentation than this! :)

Of course, Youtube doesn't have the best compressor in this case but you should be able to squeeze out something prettier than this when downsizing from HD - also, a 720p version is practically a mustPosted Image
"I will personally burn everything I've made to the fucking ground if I think I can catch them in the flames."
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"I don't mean to rush you but you are keeping two civilizations waiting!"
~ Cavil, BSG.
"If it's really important to you that other people follow your True Brace Style, it just indicates you're inexperienced. Go find something productive to do."
~ Bregma

"Well, you're not alone.

There's a club for people like that. It's called Everybody and we meet at the bar."

~ Antheus


#5 MajdAkar   Members   -  Reputation: 116

Posted 14 November 2011 - 04:46 PM

Thank you Darkly!

You're absolutely right i'm afraid. I did film this footage. I've been trying to find a good,cheap, and accessible solution to capture my demo in HD for a while. I think I may be close though now. I've tried screen capture software ofcourse(that gave me something like 5 fps). I got impatient and filmed it to share.

#6 worldalpha   Members   -  Reputation: 177

Posted 15 November 2011 - 08:19 AM

The game looks very interesting. Let us know when there is a playable demo.
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#7 DarklyDreaming   Members   -  Reputation: 363

Posted 15 November 2011 - 08:26 AM

Thank you Darkly!

You're absolutely right i'm afraid. I did film this footage. I've been trying to find a good,cheap, and accessible solution to capture my demo in HD for a while. I think I may be close though now. I've tried screen capture software ofcourse(that gave me something like 5 fps). I got impatient and filmed it to share.


I see! No problems then, I just think that the video is a poor visual presentation of a quite nice looking game - maybe if you can find someone else who can screen capture the footage for you with stronger hardware? Either way, the game looks gorgeous and I'd love to give it a shot whenever you release - keep us posted! :)
"I will personally burn everything I've made to the fucking ground if I think I can catch them in the flames."
~ Gabe

"I don't mean to rush you but you are keeping two civilizations waiting!"
~ Cavil, BSG.
"If it's really important to you that other people follow your True Brace Style, it just indicates you're inexperienced. Go find something productive to do."
~ Bregma

"Well, you're not alone.

There's a club for people like that. It's called Everybody and we meet at the bar."

~ Antheus


#8 JesseEtzler   Members   -  Reputation: 151

Posted 15 November 2011 - 11:34 AM

The game looks very unique and interesting ! great work !

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#9 MajdAkar   Members   -  Reputation: 116

Posted 27 November 2011 - 10:36 AM

Hey guys,

Due to popular demand ( :P ) Here are the high-res vids. (part 2 coming soon)

http://www.youtube.c...M&feature=feedu
Part 2:

#10 DarklyDreaming   Members   -  Reputation: 363

Posted 27 November 2011 - 10:50 AM

Hey guys,

Due to popular demand ( :P ) Here are the high-res vids. (part 2 coming soon)

http://www.youtube.c...M&feature=feedu

Now, that's more like it - nice job and great look you got going there! :)
"I will personally burn everything I've made to the fucking ground if I think I can catch them in the flames."
~ Gabe

"I don't mean to rush you but you are keeping two civilizations waiting!"
~ Cavil, BSG.
"If it's really important to you that other people follow your True Brace Style, it just indicates you're inexperienced. Go find something productive to do."
~ Bregma

"Well, you're not alone.

There's a club for people like that. It's called Everybody and we meet at the bar."

~ Antheus


#11 MajdAkar   Members   -  Reputation: 116

Posted 05 December 2011 - 08:15 AM

thanks darkly. I ended up using a Matrox to record (went through a blackmagic card that gave me nightmares).

#12 MajdAkar   Members   -  Reputation: 116

Posted 15 December 2011 - 04:19 PM

Hey guys, just added a bit of sample code (the painterly shader). i felt that would be the most useful thing to share.
you can find it here at the bottom of the page.
You can use it in any way you like, a credit would be nice but not necessary.

http://majdakar.blogspot.com/2011/10/techy-stuff-shader.html

#13 boolean   Members   -  Reputation: 1714

Posted 16 December 2011 - 11:14 AM

Looks really cool. It seems teleporting upwards is a bit finicky, you seem to be having a bit of trouble in the demo. Are the controls still being worked on?

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#14 MajdAkar   Members   -  Reputation: 116

Posted 17 December 2011 - 05:19 AM

thanks boolean. actually, the controls are done, and there is no real upward problem when playing. The problem was I was HD recording the demo, and there was a half second lag between the output I was seeing and the actual game. That teleport specifically had to be timed perfectly, with the lag it was very difficult. If you want to see a better playthrough but with worse graphics, check out the old videos. (I was thinking of editing out those bad teleports haha) But then I left them because they show that you have to time your jumps, and that you loose health when you enter another object.

#15 KanonBaum   Members   -  Reputation: 277

Posted 17 December 2011 - 10:50 AM

This is going to be an amazing game. I hope to see it go wild in the indie world. Good luck!
I'm that imaginary number in the parabola of life.

#16 HahaYouAint   Members   -  Reputation: 154

Posted 18 December 2011 - 04:09 PM

At first I didn't think the game would be much, but then it completely blew my mind. It's very creative and very original. I can definitely see it going somewhere in the indie world. I like the fact that if you get stuck in a wall, you die. I like that you have to really think and involve other objects to solve the puzzles. Will there be other objects besides boxes?

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#17 MajdAkar   Members   -  Reputation: 116

Posted 19 December 2011 - 06:46 AM

hey Laina! Yes, there will be other types of objects, like circular ones, because eventually, objects in motion will have a bigger role in the puzzles (this will make timed teleports necessary).




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