StarChild - a Demo

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15 comments, last by majdakar 12 years, 4 months ago
thanks darkly. I ended up using a Matrox to record (went through a blackmagic card that gave me nightmares).
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Hey guys, just added a bit of sample code (the painterly shader). i felt that would be the most useful thing to share.
you can find it here at the bottom of the page.
You can use it in any way you like, a credit would be nice but not necessary.

http://majdakar.blogspot.com/2011/10/techy-stuff-shader.html
Looks really cool. It seems teleporting upwards is a bit finicky, you seem to be having a bit of trouble in the demo. Are the controls still being worked on?
thanks boolean. actually, the controls are done, and there is no real upward problem when playing. The problem was I was HD recording the demo, and there was a half second lag between the output I was seeing and the actual game. That teleport specifically had to be timed perfectly, with the lag it was very difficult. If you want to see a better playthrough but with worse graphics, check out the old videos. (I was thinking of editing out those bad teleports haha) But then I left them because they show that you have to time your jumps, and that you loose health when you enter another object.
This is going to be an amazing game. I hope to see it go wild in the indie world. Good luck!
I'm that imaginary number in the parabola of life.
At first I didn't think the game would be much, but then it completely blew my mind. It's very creative and very original. I can definitely see it going somewhere in the indie world. I like the fact that if you get stuck in a wall, you die. I like that you have to really think and involve other objects to solve the puzzles. Will there be other objects besides boxes?

Game Music Life


Because Game Music Is Life

hey Laina! Yes, there will be other types of objects, like circular ones, because eventually, objects in motion will have a bigger role in the puzzles (this will make timed teleports necessary).

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