Trouble linking to system32 folder in visual studio
#1 Members - Reputation: 100
Posted 16 November 2011 - 03:13 PM
You help would be very much appreciated!
Thank you
#2 Members - Reputation: 3801
Posted 16 November 2011 - 07:14 PM
Adding files to system32 is generally not recommended anyway; if you need any additional DLLs then they should go in the same folder as the program.
It appears that the gentleman thought C++ was extremely difficult and he was overjoyed that the machine was absorbing it; he understood that good C++ is difficult but the best C++ is well-nigh unintelligible.
#3 Members - Reputation: 570
Posted 16 November 2011 - 09:45 PM
http://www.gamedev.net/topic/615138-difficulty-linking-the-system32-folder-in-visual-studio-2010/
#4 Members - Reputation: 100
Posted 17 November 2011 - 12:39 PM
Thank you
#5 Members - Reputation: 1984
Posted 17 November 2011 - 12:41 PM
The
EDIT: Edited for correctness.
#6 Members - Reputation: 100
Posted 17 November 2011 - 01:02 PM
#7 Members - Reputation: 1984
Posted 17 November 2011 - 02:18 PM
#8 Members - Reputation: 570
Posted 17 November 2011 - 04:48 PM
#9 Members - Reputation: 3801
Posted 17 November 2011 - 09:11 PM
Which location to put them in is really up to you, but a general rule is that system32 is for DLLs that belong to the operating system. If a DLL doesn't belong to the operating system it shouldn't go there, so put it somewhere else where the program can find it (Erik's link again).
In the past programs had a bad habit of putting their DLLs into system32, with the result that programs often overwrote each other's DLLs (or even OS DLLs) with different versions. Not nice. That's a primary reason why this is strongly discouraged nowadays. It's the kind of thing that a certain type of "power user" (this type I would define as: "someone who has just about enough knowledge for it to be a dangerous thing") still likes to do, but you shouldn't.
It appears that the gentleman thought C++ was extremely difficult and he was overjoyed that the machine was absorbing it; he understood that good C++ is difficult but the best C++ is well-nigh unintelligible.






