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Splatter


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#1 Schrompf   Prime Members   -  Reputation: 950

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Posted 17 November 2011 - 10:22 AM

Download attachment: Logo Skyline 4.jpg
These are pictures of Splatter, a mouse/stick shooter for Windows PC and possibly others. The game will feature a main story across ~20 levels with lots of monsters to shoot, boss battles, upgradable weapons, throwable torches that cause fear amonst the monsters and various characters, interactive cutscenes and such. When you're done with the main story, the game will offer various fun modes alone for highscores or with/against your friends on the same computer. An "endless" game mode will also be available where you can rebuild a village, fortify it and roam the (randomly generated) environments for resources and survivors.

The game upto now is mainly done by me alone. I'm doing spare time game development for more than twenty years now, but this time I'm more serious: I gathered savings, quit my dayjob and now I'll try to make a living from game development. Over the years I got to know a lot of cool people, some of them are helping me out with graphics now. Most of the graphics are still provisional, though, and will be replaced as soon as better ones are available.

The game is based on our Traumklassen framework that also features Splitterwelten and other projects. It matured over the years and does a pretty good job now. Splatter makes heavy use of shaders, with bumpmapped graphics, smooth realtime shadows based on an idea taken from Cryteks Radial Blur, distortion effects, fog and many more. Special attention has been paid to allow saving and loading the game *everywhere*. You can save and load admidst a fight, when bullets are flying, in an explosion, inside scripts, in cutscenes, while driving... everywhere. Maybe I'll also publish the editor along with the game, which allows to build whole campaigns of connected levels and playtest it life inside the editor.

If you like what you see, get in touch! Splatter is present on Facebook and GooglePlus.

More pictures:

Download attachment: screenshot0022.png

Download attachment: screenshot0025.png

A picture of the editor, also featuring live playtesting, Undo/Redo and a comfortable script editor with syntax highlighting and auto completion thanks to powerful Qt classes.

Download attachment: screenshot_editor.png

Click here to view the iotd
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Gonna try that "Indie" stuff I keep hearing about. Let's start with Splatter.

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#2 Krohm   Crossbones+   -  Reputation: 2961

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Posted 18 November 2011 - 12:41 AM

Looks fairly good!

#3 IceBreaker23   Members   -  Reputation: 596

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Posted 18 November 2011 - 02:59 AM

looks interesting. do you plan on releasing a version for android too?

#4 Schrompf   Prime Members   -  Reputation: 950

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Posted 18 November 2011 - 04:52 AM

Thanks for the nice words!

My main focus is Windows/PC at the moment, but many people already asked for a mobile version. This would need a redesign of the controls, plus tuning down the shaders, plus I doubt that the market there actually wants something like this. My impression of the IPhone/Android market is that it's overcrowded and only simple colourful five-minute games sell. Well... I'll try it if I'm there. Thanks for the hint!
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Gonna try that "Indie" stuff I keep hearing about. Let's start with Splatter.

#5 IceBreaker23   Members   -  Reputation: 596

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Posted 18 November 2011 - 03:59 PM

when will there be a first demo or something like this. i am really interested in playing and testing this game. if you need a tester <- here he is :D

#6 Kimmi   Members   -  Reputation: 523

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Posted 21 November 2011 - 02:11 AM

I like games like that. Good work!

Kimmi
A complicate solution may indicate a not understood problem.


@KimKulling

#7 Pokemonster   Members   -  Reputation: 124

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Posted 21 November 2011 - 04:51 AM

Saw the game at this year's DevMania in action and it looked really cool :-) Keep up the good work!




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