I was just looking at the Cel-Shading tutorial, I understand from the code that the effect is obtained by applying one uni-color texture to the model.... I was wondering if there was a way to have the effect work with a Bitmap texture?.... I understand that the relevant code is:
// Cel-Shading Code glEnable (GL_TEXTURE_1D); // Enable 1D Texturing glBindTexture (GL_TEXTURE_1D, shaderTexture); // Bind Our Texture glColor3f (1.0f, 1.0f, 1.0f); ....After having processed the shader.txt file... Is there a way to run that on a normal bitmap texture? My model loader starts its drawing code with these lines
glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, textureId); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); ...And then goes on do draw the vertices...
Thank you very much!