Jump to content

  • Log In with Google      Sign In   
  • Create Account


Would this make a good game


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
15 replies to this topic

#1 cazenave0232   Members   -  Reputation: 95

Like
0Likes
Like

Posted 21 November 2011 - 11:54 AM

A couple nights ago I had an interesting dream that I thought might be a good story for a game. The dream was that around the world th earth began to break causing major cities to fall into the middle of the earth. The people that survived learned that there was a whole different world inside the middle of the earth. They had different tribes that were out to destory us and we had to learn how to adapt and survive. There were creatures from different time periods like t-rex some from the ice age, some mutant looking creature like a spider/scorpion.

Sponsor:

#2 fastcall22   Crossbones+   -  Reputation: 3970

Like
2Likes
Like

Posted 21 November 2011 - 12:18 PM

No, it wouldn't.
Wait. Dinosaurs? In that case: Yes, maybe*.

* Depends on the game, really. You're basically asking whether or not "The Grapes of Wrath" make a good game. What kind of game? Both would probably make terrible hocky-MMOs, in my opinion.

WW91J3ZlIGdvdCBhIHNlY3JldCBib251cyBwb2ludCE=


#3 MajorTom   Members   -  Reputation: 714

Like
0Likes
Like

Posted 21 November 2011 - 12:43 PM

The people that survived learned that there was a whole different world inside the middle of the earth. They had different tribes that were out to destory us and we had to learn how to adapt and survive. There were creatures from different time periods like t-rex some from the ice age, some mutant looking creature like a spider/scorpion.


You've been watching too much Sanctuary. Posted Image
( Not that you can do such a thing... )

Sounds interesting, non-the-less. I'd play a game with a story like that, provided it was well-made.


Saving the world, one semi-colon at a time.


#4 Bigdeadbug   Members   -  Reputation: 173

Like
0Likes
Like

Posted 21 November 2011 - 05:44 PM

Well I see two questions here really. Would this make a good game? Yes, if you have the skills/vision to make it one. Would this make a good story for a game? It's an OK start for one, it's not exactly original or ground-breaking but with enough time and effort it could be moulded into something special. Again it depends on your own level of skill as a writer.



#5 Tom Sloper   Moderators   -  Reputation: 8669

Like
0Likes
Like

Posted 21 November 2011 - 06:12 PM

Are you asking "is this a good game idea"? If so, it belongs in Game Design, not Writing.
But you didn't say anything about what the game itself would be - what genre, what platform, what play mechanic.
-- Tom Sloper
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com

Please do not PM me. My email address is easy to find, but note that I do not give private advice.

#6 DarklyDreaming   Members   -  Reputation: 363

Like
-1Likes
Like

Posted 21 November 2011 - 06:26 PM

Are you asking "is this a good game idea"? If so, it belongs in Game Design, not Writing.
But you didn't say anything about what the game itself would be - what genre, what platform, what play mechanic.

^This.

@OP: What you've posted is a story (or what could be a story) rather than a game idea.
"I will personally burn everything I've made to the fucking ground if I think I can catch them in the flames."
~ Gabe

"I don't mean to rush you but you are keeping two civilizations waiting!"
~ Cavil, BSG.
"If it's really important to you that other people follow your True Brace Style, it just indicates you're inexperienced. Go find something productive to do."
~ Bregma

"Well, you're not alone.

There's a club for people like that. It's called Everybody and we meet at the bar."

~ Antheus


#7 SabataS   Members   -  Reputation: 138

Like
0Likes
Like

Posted 22 November 2011 - 09:21 AM

A good game is a combination of more than just a cool story, you'd need to have a good gameplay, cool story, nice graphics... music, functionality and so forth... depending on the game type you can also remove some of those factors like Tetris, it has no storyline but its still a good game [judging from popularity].

I think the question you made here is "would this story idea be gameable?" then yes, sure why not... it gives plenty of directions to go with, lots of concepts to create... the real challenge is: are you good enough to actually turn that concept into a real storyline and then into a game with cool gameplay?
Towns Life Project - Celebrating 3rd Year of Development on 27th June - Towns Life

#8 LorenzoGatti   Crossbones+   -  Reputation: 2513

Like
0Likes
Like

Posted 07 December 2011 - 04:04 AM

Many, many completely different games are possible in the same setting. For example:
  • Something similar to Mr. Driller but slightly less abstract (fetching treasures in the sunken cities).
  • A 3D pterodactyl flight simulator, freely inspired by films like Avatar and How to Train Your Dragon.
  • A completely mainstream FPS: well-armed defenders of humanity against bizarre monsters amidst urban ruins.
  • A management sim: evacuate the city before it falls into the abyss.
  • A RTS game set in the subterranean wilderness, with a possibly interesting mixture of high-tech and exotic units and developments.
  • A stealth game in which a little child tries to go home without being eaten by dinosaurs.
  • Monster bloodsports: train and enhance your own spider-scorpion, and have it fight other aberrations for glory and for money.
  • Dinosaur racing, possibly chasing tasty humans: fictional predators might be intelligent and well-fed enough to be interested in sports.

Produci, consuma, crepa

#9 LoreHunter   Members   -  Reputation: 105

Like
0Likes
Like

Posted 09 December 2011 - 08:38 AM

Story itself is not going to make game great. Concentrate on gameplay, but dont make motiveless game. Even Angry Birds have a motive. When making up a story, ask yourself this? Whos doing what? Why? When? Where?
_-_-_-_Lore_Hunter_-_-_-_


/_()R-

#10 ryan20fun   Members   -  Reputation: 661

Like
0Likes
Like

Posted 09 December 2011 - 08:44 AM

No, it wouldn't.
Wait. Dinosaurs? In that case: Yes, maybe*.

+1

if a game had weak / minimal story, but had cool things to battle like dinosaurs( or something else ) then i would proberbly play it just for that.
Never say Never, Because Never comes too soon. - ryan20fun

Disclaimer: Each post of mine is intended as an attempt of helping and/or bringing some meaningfull insight to the topic at hand. Due to my nature, my good intentions will not always be plainly visible. I apologise in advance and assure you I mean no harm and do not intend to insult anyone.

#11 AIbot   Members   -  Reputation: 126

Like
0Likes
Like

Posted 10 December 2011 - 12:26 AM

I think that it depends because if just look at half life 2 the history is not too awesome a scientific that fight with alliens.... and then go to the space to still fighting.... well is not too awesome right? but it had good graphics so it makes the diference so your idea is at the level of half life history not soo bad but if you include good 3d models desing it will rock

#12 Zeprimus   Members   -  Reputation: 100

Like
0Likes
Like

Posted 10 December 2011 - 01:08 AM

I think this is an interesting premise for a story world, but like others have mentioned, what is the conflict? What is going to happen when the survivors meet these tribes - do all the tribes want to kill them? Will some of the survivors join these tribes, and vice versa? How will the survivors manage to live in this new world?

Like Lorenzo pointed out, there's many genre options that this premise alone could take the game; if you told us more about what the main conflicts were or even gave ideas as to how a player would play them out, then it'd be easier to answer your original question.
Interested in creative writing and MMOs? Check out my blog!

#13 LorenzoGatti   Crossbones+   -  Reputation: 2513

Like
0Likes
Like

Posted 12 December 2011 - 03:30 AM

Like Lorenzo pointed out, there's many genre options that this premise alone could take the game; if you told us more about what the main conflicts were or even gave ideas as to how a player would play them out, then it'd be easier to answer your original question.

The OP doesn't have a partly designed game to "take" one way or the other, he has only an intention to make a game that leverages the cool setting and backstory he invented; I think he partly realizes that starting from a "premise" doesn't provide much direction to game design, unless (not his case) there are so many constraints that design becomes finding a reasonable game that includes certain mandatory assets and events.

The more common and natural approach is deciding on a type of game and then choosing or remodeling a setting for it, finding a coherent and interesting world and story that supports the game. In which setting are the entities and behaviours required by the game realistic and/or relevant? What story themes are a good match for what the player does?
For example, suppose you want to make a FPS in the OP's setting. you can figure out interesting and varied environments to fight in (e.g. a large fallen skyscraper, turned sideways; depopulated farmland on the surface; strange "lost world" jungle; the streets of a city or village; tunnels or caves; narrow footings in the middle of enormous cliffs created by the cave-ins) leaving other places undeveloped; interesting weapons, defining more or less explicitly what technology is available; interesting enemies, again developing specific details at the expense of others and adapting them to the game's needs; and a somewhat interesting hero.
Then you can choose a story in which your protagonist goes through your environments, acquires your weapons, has fun fights with your enemy types, and accomplishes something meaningful.
Produci, consuma, crepa

#14 HahaYouAint   Members   -  Reputation: 154

Like
0Likes
Like

Posted 17 December 2011 - 04:12 PM

If it had more details I think it could make a good story. Like explaining exactly why the earth began to break (maybe some natural disaster or supernatural disaster, and what caused it), and how that world underneath the earth's surface came to be, why the tribes want to kill the people on the surface, who is in charge of the tribes, why are they from different time periods, and what happened to the people that survived when they fell underneath the surface?

The story may not seem original at first glance but you could take it and spin so many ideas with it that it could become original.

Game Music Life

Because Game Music Is Life


#15 scrap   Members   -  Reputation: 140

Like
0Likes
Like

Posted 12 April 2012 - 08:23 PM

kinda vague but if it was well developed and i could a ride a t-rex i would play it :P

#16 Malabyte   Members   -  Reputation: 583

Like
0Likes
Like

Posted 13 April 2012 - 11:09 AM

@ OP:

Are you asking "is this a good game idea"? If so, it belongs in Game Design, not Writing.
But you didn't say anything about what the game itself would be - what genre, what platform, what play mechanic.


I agree with Tom. You're asking the wrong question, essentially. Instead of asking whether this would be a good idea or not, you should instead ask yourself (or us) how this can become a good idea. It's all about implementation.

As for my own answer, I'd say that you could make it like the Fallout universe - dark satirical humor and you can just about sell any wild idea that you can think of. Only problem is that you'd have to be good at that type of humor.

- Awl you're base are belong me! -

- I don't know, I'm just a noob -





Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS