Would this make a good game
#1 Members - Reputation: 95
Posted 21 November 2011 - 11:54 AM
#2 Members - Reputation: 998
Posted 21 November 2011 - 12:18 PM
Wait. Dinosaurs? In that case: Yes, maybe*.
* Depends on the game, really. You're basically asking whether or not "The Grapes of Wrath" make a good game. What kind of game? Both would probably make terrible hocky-MMOs, in my opinion.
#3 Members - Reputation: 164
Posted 21 November 2011 - 12:43 PM
cazenave0232, on 21 November 2011 - 11:54 AM, said:
You've been watching too much Sanctuary.
( Not that you can do such a thing... )
Sounds interesting, non-the-less. I'd play a game with a story like that, provided it was well-made.
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#4 Members - Reputation: 150
Posted 21 November 2011 - 05:44 PM
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Posted 21 November 2011 - 06:12 PM
But you didn't say anything about what the game itself would be - what genre, what platform, what play mechanic.
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#6 Members - Reputation: 310
Posted 21 November 2011 - 06:26 PM
Tom Sloper, on 21 November 2011 - 06:12 PM, said:
But you didn't say anything about what the game itself would be - what genre, what platform, what play mechanic.
@OP: What you've posted is a story (or what could be a story) rather than a game idea.
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#7 Members - Reputation: 138
Posted 22 November 2011 - 09:21 AM
I think the question you made here is "would this story idea be gameable?" then yes, sure why not... it gives plenty of directions to go with, lots of concepts to create... the real challenge is: are you good enough to actually turn that concept into a real storyline and then into a game with cool gameplay?
#8 Members - Reputation: 504
Posted 07 December 2011 - 04:04 AM
- Something similar to Mr. Driller but slightly less abstract (fetching treasures in the sunken cities).
- A 3D pterodactyl flight simulator, freely inspired by films like Avatar and How to Train Your Dragon.
- A completely mainstream FPS: well-armed defenders of humanity against bizarre monsters amidst urban ruins.
- A management sim: evacuate the city before it falls into the abyss.
- A RTS game set in the subterranean wilderness, with a possibly interesting mixture of high-tech and exotic units and developments.
- A stealth game in which a little child tries to go home without being eaten by dinosaurs.
- Monster bloodsports: train and enhance your own spider-scorpion, and have it fight other aberrations for glory and for money.
- Dinosaur racing, possibly chasing tasty humans: fictional predators might be intelligent and well-fed enough to be interested in sports.
#9 Members - Reputation: 99
Posted 09 December 2011 - 08:38 AM
/_()R-
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Posted 09 December 2011 - 08:44 AM
fastcall22, on 21 November 2011 - 12:18 PM, said:
Wait. Dinosaurs? In that case: Yes, maybe*.
if a game had weak / minimal story, but had cool things to battle like dinosaurs( or something else ) then i would proberbly play it just for that.
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#11 Members - Reputation: 104
Posted 10 December 2011 - 12:26 AM
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Posted 10 December 2011 - 01:08 AM
Like Lorenzo pointed out, there's many genre options that this premise alone could take the game; if you told us more about what the main conflicts were or even gave ideas as to how a player would play them out, then it'd be easier to answer your original question.
#13 Members - Reputation: 504
Posted 12 December 2011 - 03:30 AM
Zeprimus, on 10 December 2011 - 01:08 AM, said:
The more common and natural approach is deciding on a type of game and then choosing or remodeling a setting for it, finding a coherent and interesting world and story that supports the game. In which setting are the entities and behaviours required by the game realistic and/or relevant? What story themes are a good match for what the player does?
For example, suppose you want to make a FPS in the OP's setting. you can figure out interesting and varied environments to fight in (e.g. a large fallen skyscraper, turned sideways; depopulated farmland on the surface; strange "lost world" jungle; the streets of a city or village; tunnels or caves; narrow footings in the middle of enormous cliffs created by the cave-ins) leaving other places undeveloped; interesting weapons, defining more or less explicitly what technology is available; interesting enemies, again developing specific details at the expense of others and adapting them to the game's needs; and a somewhat interesting hero.
Then you can choose a story in which your protagonist goes through your environments, acquires your weapons, has fun fights with your enemy types, and accomplishes something meaningful.
#14 Members - Reputation: 127
Posted 17 December 2011 - 04:12 PM
The story may not seem original at first glance but you could take it and spin so many ideas with it that it could become original.
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Posted 13 April 2012 - 11:09 AM
Tom Sloper, on 21 November 2011 - 06:12 PM, said:
But you didn't say anything about what the game itself would be - what genre, what platform, what play mechanic.
I agree with Tom. You're asking the wrong question, essentially. Instead of asking whether this would be a good idea or not, you should instead ask yourself (or us) how this can become a good idea. It's all about implementation.
As for my own answer, I'd say that you could make it like the Fallout universe - dark satirical humor and you can just about sell any wild idea that you can think of. Only problem is that you'd have to be good at that type of humor.


















