The messageloop in a win32 program allows me to call a render function to keep updating the window...how SHOULD this be done in MFC. For example to have a cube rotating at a certain point.
I''ve tried handling the WM_TIMER message, but im retty sure thats not how it should be accomplished...it seems to jerky and "fake" (hard to explain)
If you want, I can send you an example (MFC OpenGL Application Wizard) I''ve downloaded not sure where from.. Its EXCELLENT. You can completely rebuild win32 to MFC at ease. Trust me, I''ve done it in one day..(5 hours ) ICQ 42699190, e-mail : firstname.lastname@example.org