Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!


1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!


Where does one get started out these days?


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
2 replies to this topic

#1 Strange Loop   Members   -  Reputation: 114

Like
0Likes
Like

Posted 23 November 2011 - 02:24 AM

This seems like a question that is very commonly asked, but unfortunately the answer is always in flux from day to day and person to person (due to changing technology and the diversity of goals and backgrounds). Hence, I make my own thread asking for advice about where to start when it comes to game programming. Some info.


-Previous programming experience: none. Like a modern driver who can't even change his own oil, I am an avid gamer who doesn't know anything about how games are programmed or even much about how my computer works.The only knowledge I have about programming is what I learned from GEB, which is very theoretical and not all that practical.

-Goal: eventually work up to programming my own mod for a Source game.* Intermediate goals: a Flash game?

-Time commitment: during school I have time for like an hour of work on this hobby every weeknight and maybe 4-5 hours per day on weekends. Come winter break I will have 10+ hours free per day, though I doubt I would want to spend all that time on programming. In other words, I have a substantial amount of time available to improve this skill, should I find it enjoyable once I get started.

So with that in mind, what would you guys recommend? If my ultimate goal is to program a Source mod, which languages should I start with, and can you point me to a good tutorial (preferable available for free online) that would be great as well.


* I love to play all the really clever hl2 mods like Trouble in Terrorist Town and Zombie Panic and stuff. This seems like the best way to implement my original gameplay ideas without assembling a team for an original game. Intermediate goals

Sponsor:

#2 Sharpe   Members   -  Reputation: 144

Like
0Likes
Like

Posted 23 November 2011 - 04:52 AM

Did you read the Forum FAQ? Initially, I chose Python and this is the first tutorial I used: http://www.learn-to-program.net/

I come from a background of RPG Maker VX and enjoyed its use. If you want to make games, try some form of Game Maker. If you wan to learn to program, I would recommend Python.

Good luck!
A 30-year-old interested in learning to program by making an old-school, simple, text-only or 2D dungeon fantasy video game.

  • As of 9/28/2011, currently attempting to learn the basics of Python 2.7.
  • As of 10/14/11, Dabbling in C#.
  • As of 10/24/11, decisively surpassed my small knowledge of Python in C#.

#3 Serapth   Crossbones+   -  Reputation: 5972

Like
0Likes
Like

Posted 23 November 2011 - 07:07 AM

-Goal: eventually work up to programming my own mod for a Source game.* Intermediate goals: a Flash game?<br style="color: rgb(28, 40, 55); font-size: 13px; line-height: 16px; text-align: left; background-color: rgb(250, 251, 252); ">




Solution: learn Flash, then C++ ( required for Source ).








Frankly, I wouldn't bother with a mod in this day and age. They aren't really all that easy to create, as you have to learn the host language and integrate within someone else's code base, often in very uncomfortable ways. In a day and age with Unity and UDK available, working on a mod seems almost silly.




Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS