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Posted 26 November 2011 - 12:50 PM
Posted 27 November 2011 - 02:27 PM
Posted 27 November 2011 - 02:34 PM
No cars: There are plenty of ATV games and BMX games that have some sort of racing involved. I don't remember a game that is strictly foot racing so that's a good idea but there are plenty of games that incorporate foot racing to complete a mission.
"Well, you're not alone.
There's a club for people like that. It's called Everybody and we meet at the bar."
Posted 27 November 2011 - 03:09 PM
Posted 04 December 2011 - 01:03 AM
Posted 06 December 2011 - 11:17 PM
In some cases, this would be purely aesthetic -- there's not really any difference between StarWars pod-racing and a game featuring hover-cars/boards, and very little difference between those and cars. Different shaped or types of vehicles (or no vehicle at all!) could in some cases open up different game-play opportunities though.
While it is still racing, there are plenty of other ways to race. By foot, board, bike, etc. There are already plenty of car racing games anyway. This also helps reinforce my next two points quite well.
No track at all might get boring -- I think rather you need a more interesting track which provides a multitude of choices. Map design would be very important to make this fun -- if there's only one "best" track then we haven't gained anything but have to spend longer creating the map -- perhaps different characters or ability sets might make a different choice of direction better for a specific player, whilst others are better off going a different way. No track should be completely unusable for any given player though -- choosing incorrectly and being disadvantaged is probably ok, but running into a dead-end is probably too frustrating.
How about a designated start point and a common location for an end point that is located on the other side of a map? This develops a hint of strategy because you have to find a good route from point A to point B. With a clever enough map design, there could be several routes, each with pro's and con's. For example, in an urban area, streets could have traffic that you have to race around. You could also jump building to building, but you'd have to spend a little extra time climbing or descending stairs/fire escapes/etc. But at least you don't have to worry about traffic.
- Jason Astle-Adams.