Adding FPS Limiter for Draw7 using Blt + BackBuffer
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Posted 29 November 2011 - 12:52 PM
I have an old game i like to add an FPS limiter while in windowed mode - the game uses direct7x IDDraw7 - i was able to hook into the ID3DXContext_UpdateFrame the game called and added a sleep(x) there and that worked fine, the FPS has been reduced - but i figured there is a better way todo this with the standard APIs - however as far as i gathered the default vsync with ddx7 was very cpu consuming?