What are the benefits and disadvantages of using Game Maker for 2D game development?
Members - Reputation: 581
Posted 02 December 2011 - 05:59 AM
[ About me ]
Members - Reputation: 107
Posted 02 December 2011 - 06:31 AM
Members - Reputation: 581
Members - Reputation: 952
Posted 27 May 2012 - 03:27 PM
Personally, I've found the lack of structs and classes limiting once, but I've found a quick and painless workaround for that. If you have a limit that doesn't lie in the scripting language, then you can just skim the forums for a DLL.
The cross-platform issue depends on your budget. You can buy it for Windows, and then pay separately for the other platforms.
Members - Reputation: 333
Posted 27 May 2012 - 10:56 PM
Members - Reputation: 142
Posted 29 May 2012 - 10:13 AM
My advise would be, why not try Game Maker? If anything, the worst that It seems to do is let you try out your ideas much faster.
Members - Reputation: 112
Posted 10 November 2012 - 09:44 AM
I don't think it's really that much limiting, you can always find creative solutions to pretty much any problem you might come across.
I've even work on an MMO in GML that ended up being awesome in beta.
I personally really enjoy Game Maker platform and I think it is way underrated.
P.S. YoYo games (the creators of Game Maker) are also publishers and if you make a great game they may end up publishing it for Android, iOS, Windows and Mac.
Senior Staff - Reputation: 23740
Posted 10 November 2012 - 09:22 PM
I think those most similar to Game Maker would be Construct 2, Multimedia Fusion, Stencyl and GameSalad. I'm a big fan of Construct 2 personally, but Game Maker is also very popular and quite capable. Try out the free or demo versions of a number of packages that interest you and choose whichever you personally prefer yourself.
The strengths of Game Maker -- and similar packages -- have been covered pretty well above, but I just wanted to point out that beyond prototyping and making games for your own private usage a skilled developer can actually use these packages to release a successful game. Legend of Fae and Serious Sam: The Random Encounter were made with Game Maker and are both distributed via Steam. Saira was made with multimedia fusion and is also distributed via Steam. To the Moon was made with RPG Maker that is privately distributed and was Metacritic's highest user-rated game of 2011.
Beyond simply prototyping, if you take the time to become proficient with the packages you can develop good quality games and make some money with them, and I think over time as they become more popular and more capable we'll see more examples of successful games made this way.
- Jason Astle-Adams.