Kinect with DirectX11
Members - Reputation: 281
Posted 03 December 2011 - 09:52 AM
I managed to get the actual depth and video streams into BYTE * but I need a way to convert it into a DirectX11 texture per frame.
Has anyone done something similar to what I am doing? If you have some sample code would help me a lot thanks.
Members - Reputation: 1109
Posted 03 December 2011 - 01:17 PM
Crossbones+ - Reputation: 3289
Posted 04 December 2011 - 02:41 PM
You should end up with something looking like this when it runs:
If you have any questions or comments on the sample I would be interested to hear them!
Jason Zink :: DirectX MVP
Direct3D 11 engine on CodePlex: Hieroglyph 3
Direct3D Books: Practical Rendering and Computation with Direct3D 11, Programming Vertex, Geometry, and Pixel Shaders
Articles: Dual-Paraboloid Mapping Article :: Parallax Occlusion Mapping Article (original):: Fast Silhouettes Article
Games: Lunar Rift