Long Version:
My day-job as a non-games programmer pays the bills.
I develop many games and prototypes in my spare time.
I've been doing it since I was a child (It's a hobby, nothing more).
Recently the mobile markets have made it easy to publish games.
So, I said to myself: "If you call yourself a hobbyist, it's a sin not to publish a game in this day and age".
Making money off of something does not mean it has to even come close to paying the bills.
Think about playing your garage band at bars on weekends.
Getting economic recognition for your efforts (like free beer at the bar) is very rewarding.
And so, I said to myself: "If I could make 100$ off of this game it would be pretty cool" (I should really stop talking to myself, it makes people stare )
As I see these are the ways I can make money:
1. Post only a paid version - This will reduce the amount of people who play my game (Getting my game played is more important to me than money).
2. Ad-Supported - As far as I read on the internet this will make me ~5$ if I am an average admob user.
3a. Freemium Preview - Release a free version that does not contain all levels [But then most players will not get the full experience
3b. Freemium Crippled - Cripple the free version. (Don't allow people to save progress or something like that...)
3c. Freemium Paid Bonus - Only paid users will be able to enter scores into the leader-board.
3d. Freemium Ads - Release a full add supported version, and charge money for ad-free [Will anyone actually pay money for this?
So how did you make your 100$ on android market?






