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MindTex


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#1 ryguy4377   Members   -  Reputation: 198

Posted 14 December 2011 - 08:25 PM

Hey everyone,
I've just finished getting my latest project, MindTex, ready for open beta. MindTex is essentially another single-input, multiple-output texture generator with the goal of being affordable without compromising on quality. For a few images and a video demonstrating what it can do, check out the IOTD post. For more information or to try out the beta, check out the product page at http://www.mindtex.com.



Anyways, let me know what you guys think!

Sponsor:

#2 Max Vanam   Members   -  Reputation: 100

Posted 15 December 2011 - 01:47 AM

I am extremely impressed! Looks very user friendly and like a great tool for game designs working with 3D. I am seriously considering buying! Overall, looks like a brilliant engine.

Well done Posted Image

-Max

#3 ryguy4377   Members   -  Reputation: 198

Posted 15 December 2011 - 06:04 AM

Hey Max, I'm glad you liked it!



#4 Max Vanam   Members   -  Reputation: 100

Posted 15 December 2011 - 02:47 PM

Hey Max, I'm glad you liked it!



Definately! That is some very impressive work! How long did the coding take? Posted Image

#5 UltimaX   Members   -  Reputation: 467

Posted 15 December 2011 - 02:56 PM

Very cool. I was wondering when there would be a crazy bump clone and I think you pulled it off. Very professional looking too; great job.

Any idea on how much you are planning on selling it for?

#6 ryguy4377   Members   -  Reputation: 198

Posted 15 December 2011 - 03:15 PM


Hey Max, I'm glad you liked it!



Definately! That is some very impressive work! How long did the coding take? Posted Image

Hey Max, the coding took me around 3 months in all.



Very cool. I was wondering when there would be a crazy bump clone and I think you pulled it off. Very professional looking too; great job.

Any idea on how much you are planning on selling it for?


Hey, glad you liked it! I'm planning on selling it for $65 once it is out of beta, though I'm offering a discount if anyone wants to 'pre-order' it while it is in beta. The $65 will be for a professional use-it-for-whatever-you-want license. Crazybump's big price tag for its commercial license was actually a factor in why I wanted to do this in the first place - I really felt like it was a bit much for such a specific-purpose tool, and wanted to make something that was more doable on an indie budget.




#7 Max Vanam   Members   -  Reputation: 100

Posted 15 December 2011 - 03:52 PM

3 months is a good time for that level of programming! It took me about a year to figure put how to make a compilable programming language haha.

#8 UltimaX   Members   -  Reputation: 467

Posted 16 December 2011 - 06:46 AM



Hey Max, I'm glad you liked it!



Definately! That is some very impressive work! How long did the coding take? Posted Image

Hey Max, the coding took me around 3 months in all.



Very cool. I was wondering when there would be a crazy bump clone and I think you pulled it off. Very professional looking too; great job.

Any idea on how much you are planning on selling it for?


Hey, glad you liked it! I'm planning on selling it for $65 once it is out of beta, though I'm offering a discount if anyone wants to 'pre-order' it while it is in beta. The $65 will be for a professional use-it-for-whatever-you-want license. Crazybump's big price tag for its commercial license was actually a factor in why I wanted to do this in the first place - I really felt like it was a bit much for such a specific-purpose tool, and wanted to make something that was more doable on an indie budget.




I'm all about indie. When you are ready PM me and I will gladly buy a copy from you.

[EDIT]
Guess I should have checked your site first... Anyway, I purchased my copy :)

#9 ryguy4377   Members   -  Reputation: 198

Posted 16 December 2011 - 07:51 AM




Hey Max, I'm glad you liked it!



Definately! That is some very impressive work! How long did the coding take? Posted Image

Hey Max, the coding took me around 3 months in all.



Very cool. I was wondering when there would be a crazy bump clone and I think you pulled it off. Very professional looking too; great job.

Any idea on how much you are planning on selling it for?


Hey, glad you liked it! I'm planning on selling it for $65 once it is out of beta, though I'm offering a discount if anyone wants to 'pre-order' it while it is in beta. The $65 will be for a professional use-it-for-whatever-you-want license. Crazybump's big price tag for its commercial license was actually a factor in why I wanted to do this in the first place - I really felt like it was a bit much for such a specific-purpose tool, and wanted to make something that was more doable on an indie budget.




I'm all about indie. When you are ready PM me and I will gladly buy a copy from you.

[EDIT]
Guess I should have checked your site first... Anyway, I purchased my copy :)





Hey, awesome! I certainly appreciate the support! Don't hesitate to let me know if you run into any issues along the line, and I'll try to get them sorted out as quickly as I can.

On that note, as a general update for anyone reading this who may have run into issues launching MindTex: I've fixed a couple bugs with connectivity to the updates / beta servers as well as one with initialization on Windows XP.



#10 UltimaX   Members   -  Reputation: 467

Posted 16 December 2011 - 04:41 PM

Everything loaded great and I can see the GUI just fine, but I see no preview (just stays black). Below are my system specs and if there is something you want me to try then let me know.

[EDIT]
Must have been the textures I was testing it with. I opened the textures in Photoshop and re-saved them and they worked fine. Very strange. Now that I was actually able to use the program I can honestly say it's very professional and very polished. Great job.

#11 ryguy4377   Members   -  Reputation: 198

Posted 16 December 2011 - 04:48 PM

When you say it loaded fine, do you mean the program itself or do you mean it stays black even after loading in an image? If the former: it won't show anything in the preview until you load something in (the geometry is just shaded black by default, though maybe I should change that so it isn't misleading). But if it is the latter, let me know and I'll look into it!

#12 UltimaX   Members   -  Reputation: 467

Posted 16 December 2011 - 04:51 PM

When you say it loaded fine, do you mean the program itself or do you mean it stays black even after loading in an image? If the former: it won't show anything in the preview until you load something in (the geometry is just shaded black by default, though maybe I should change that so it isn't misleading). But if it is the latter, let me know and I'll look into it!


Sorry; see the post above (I edited it).

It stayed black after loading the image. The progress bar showed it processing, but then nothing happened.

#13 ryguy4377   Members   -  Reputation: 198

Posted 16 December 2011 - 05:12 PM

That is interesting...hard to say whether it was the textures or the program, but I'll double check the code to make sure. At any rate, glad it worked, and thanks!

#14 ryguy4377   Members   -  Reputation: 198

Posted 18 December 2011 - 10:54 AM

Just as a quick update: I am currently working on a fairly big update as far as making the video memory usage more efficient and improving logging/stability in some various other areas; I'll let you guys know as soon as it's out (in case that's been an issue for anyone on here).

EDIT: okay update is out; should provide significant improvements in video memory usage:http://frozenflamecorp.com/site/media/MindTex-1.0-Beta.msi  




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