Jump to content
Posted 15 December 2011 - 06:32 PM
Posted 15 December 2011 - 06:48 PM
Posted 15 December 2011 - 07:03 PM
Posted 16 December 2011 - 12:11 AM
Follow my RTS game ICBM
Posted 16 December 2011 - 03:33 AM
Posted 16 December 2011 - 03:40 AM
Since shaders are not a security issue
Posted 16 December 2011 - 07:07 AM
OpenCL is a bit better, at least in theory, as saving compiled kernels in some kind of meta format is required core functionality. So much for the theory. In practice it seems you're not even guaranteed that it works with every implementor, or that there is a meta-format at all. AMD announced "supported now" in May -- which means no more and no less than it did not work before. Plus, there are about 3 screen pages of instructions, which seems a lot of work just to save some binary data. nVidia doesn't even mention, so who knows what works and how well.
Posted 17 December 2011 - 07:34 AM
Posted 17 December 2011 - 10:52 AM
Posted 17 December 2011 - 11:08 AM
Since shaders are not a security issue, why not just do something simple like subtract 1 from each character in your file? Nobody is going to open that and try to crack into a shader, so something that simple should be no problem. I doubt they would fiddle with a file that has random characters in it. Then come load time you just add 1.
Posted 20 December 2011 - 04:53 PM
That actually sounds like the best idea yet. Simple, effective and quick to implement.
Posted 20 December 2011 - 05:21 PM
It appears that the gentleman thought C++ was extremely difficult and he was overjoyed that the machine was absorbing it; he understood that good C++ is difficult but the best C++ is well-nigh unintelligible.
Posted 21 December 2011 - 02:29 AM