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Critique My Sprites


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#1 Labouts   Members   -  Reputation: 133

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Posted 16 December 2011 - 12:34 AM

For my current project, I decided to attempt to make all of the art and audio assets myself despite having no experience in producing either. I just finished the first version of the sprite sheet for the player (a mage). I like them, but I'm biased; I'd like to get outside options on this sheet.

Each column is a state. In order, they are: Idle, Walking, Jumping, Hurt, Dieing, Target Cast, Area Cast, and Self Cast. The casting will be accompanied by visual effects.
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#2 fla   Members   -  Reputation: 440

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Posted 16 December 2011 - 02:24 AM

Imho the tunic is a bit "flat", you had better increase dark areas, which add more "depth" effect. About animations, if you could post an animated image (like a gif) it would be easier to evaluate them.
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#3 Labouts   Members   -  Reputation: 133

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Posted 16 December 2011 - 03:15 PM

Thanks, I did some color changes to try to make it less flat and deleted two frames from the walking. Here's the sheet and the animations as gifs

Posted Image
1.Walk 2.Jump 3.Hurt 4.Die 5.Target Cast 6.Area Cast 7.Self Cast

Posted Image . Posted Image . Posted Image . Posted Image . Posted Image . Posted Image . Posted Image

#4 L. Spiro   Crossbones+   -  Reputation: 12232

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Posted 16 December 2011 - 11:22 PM

The colors are not what make it look flat, it is the lack of colors that make it look flat.
Where is all the shading?
You need midtones, shadows, and highlights.


L. Spiro
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#5 fla   Members   -  Reputation: 440

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Posted 17 December 2011 - 04:12 AM

It is just my opinion, but I like your animations. :)
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#6 freeworld   Members   -  Reputation: 325

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Posted 17 December 2011 - 04:32 AM

First of all... Yaio, seriously, that's the name you choose?

This is my opinion, or atleast what they look like to me. Also the flatness doesn't bother me too much, looks like old school nes graphics.

You're walk animation looks like he's just pleasuring himself.

You're jump animation looks like he's dancing

You're hurt animation looks like more dancing, or is he fist pumping.

You're die animation looks like he's growing a ginger mustache, and punching the ground out of anger for growing a mustache.

You're cast animation looks like he's trying to hand over something, and the eye changing just looks weird.

Your area cast looks like he's pondering, about the fact his eye is still bugging out.

The self cast looks like he's regrowing his arms.

Why are the eyes bugging out in all the animations?
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#7 fla   Members   -  Reputation: 440

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Posted 17 December 2011 - 04:36 AM

First of all... Yaio, seriously, that's the name you choose?

Why?
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#8 RobMaddison   Members   -  Reputation: 640

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Posted 17 December 2011 - 04:40 AM

Thanks, I did some color changes to try to make it less flat and deleted two frames from the walking. Here's the sheet and the animations as gifs

Posted Image
1.Walk 2.Jump 3.Hurt 4.Die 5.Target Cast 6.Area Cast 7.Self Cast

Posted Image . Posted Image . Posted Image . Posted Image . Posted Image . Posted Image . Posted Image


You really want an honest critique? The walk has two frames and the only thing I can remotely visualise him/it doing is either starting to undo a belt or something unmentionable, the jump looks like some strange irish dancing, the hurt looks like he's getting down to some hip hop, the die looks like he's found a fiver on the floor, the target cast is the only one which remotely looks like he's doing what he's suppose to, the area cast looks like he's picking his nose and the self cast looks like he's untangling fishing line.

With respect and joking aside, I would ask someone else who's artistic to do your graphics...

;) you asked for a critique...!

And before any of you say "you do better"... I did all the graphics and animation for a game I wrote back in 1994 - http://www.classicam...nt/view/855/96/ (screenshot link)

Wow, and someone's even put a link on youtube of it!

Edited by RobMaddison, 17 December 2011 - 04:46 AM.


#9 fla   Members   -  Reputation: 440

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Posted 17 December 2011 - 05:26 AM


First of all... Yaio, seriously, that's the name you choose?

Why?

Ah ok, I changed it, thank you.
[ Plith ]

#10 rouncer   Members   -  Reputation: 285

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Posted 17 December 2011 - 08:03 AM

the mage sprites are fine, games often have the graphics a little naive and its fine, remember the old arcade was chockas full of naive art and it gave it all its loveable quality, sure the guy with the kerate game maybe a little more experienced than you, but i say maybe it would be fine, just make the game, dont worry about it. :)

#11 Labouts   Members   -  Reputation: 133

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Posted 17 December 2011 - 08:54 AM

Thanks for the feedback, everyone. The main things I gathered:

I should experiment with adding a few more colors.
The eye animations don't convey the "magical trance" idea as well as I thought they did, though having flashy effects around them might help.
The die animation might need some blood on areas other than the mouth so it can't be easily mistaken for a mustache.
Hurt could use another frame or two.
I should redo the walking from scratch and have more frames for it.
The jumping might look better in-game when he's holding the third frame longer while airborne, but still needs work to look like jumping.

I know they're below average, but I want to make an honest effort to learn how to do it myself. I'm hoping that I can get proficient enough to make at least "decent" quality sprites. Thanks for the help!

#12 RobMaddison   Members   -  Reputation: 640

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Posted 17 December 2011 - 02:58 PM

I think you just need to add a couple more shades of darker blue instead of the black for the shadowed areas of the robe.

Here's a couple of tips you might want to try.

1) stand in front of the mirror and do the actions you're trying to convey in your animations - even better, record them on a phone camera or something. Decide how many frames you want and then choose the frames to draw from your own movements.

2) Put a blanket over yourself, or a robe or dressing gown and walk, cast spells or jump in the mirror and see how the fabric moves and where the shadows are. Use darker shades for the folds.

3) google or YouTube for videos of wizards, etc to see how they move and copy it.

You really want a similar feel for all your graphics, no matter how simple the game is. If you have any other graphics which use nice shades for shadowing, your blue Mage won't work and will look out of place. So if you're keeping things simple, go for something like (for all characters/monsters):

2 shades for skin
2 or 3 shades for each part of the clothing
Avoid bold colours and black - avoid black altogether unless someone is wearing a black belt for example.

Hope that helps, keep us posted on your progress - all joking aside from above, this is really fun and extremely satisfying when you get it looking good.

Good luck

#13 freeworld   Members   -  Reputation: 325

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Posted 17 December 2011 - 04:09 PM

I know they're below average, but I want to make an honest effort to learn how to do it myself. I'm hoping that I can get proficient enough to make at least "decent" quality sprites. Thanks for the help!


Art is just one of those things were you just have to jump into it, to learn it. (trust me I'm no expert even after 20 years, cloth still gets me everytime), Something that helped me out in the beginning was copying other peoples work and people watching. Literally looking at something someone else drew, and trying to copy it myself... not trace it, or watching how people walk around in a park... how do they're arms hang, how fast do they kick their feet forward while walking. I would sugget looking up on youtube videos of other games animations and see how they did it, then try to copy it as a skeleton. Once you've got the skeleton (stick figure) down, start hanging clothes off it.

Practice makes perfect,
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[ Zolo Project ]
I'm not mean, I just like to get to the point.

#14 L. Spiro   Crossbones+   -  Reputation: 12232

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Posted 17 December 2011 - 10:36 PM

If you are serious about improving your art, you may want to consider making a profile on deviantArt.

I have an account there, though I removed my game art to make my profile more focused on realism.
Sean Galloway has an account there.
Game artist gueuzav of the game Wakfu is there.

And many other very talented artists.


L. Spiro
It is amazing how often people try to be unique, and yet they are always trying to make others be like them. - L. Spiro 2011
I spent most of my life learning the courage it takes to go out and get what I want. Now that I have it, I am not sure exactly what it is that I want. - L. Spiro 2013
I went to my local Subway once to find some guy yelling at the staff. When someone finally came to take my order and asked, “May I help you?”, I replied, “Yeah, I’ll have one asshole to go.”
L. Spiro Engine: http://lspiroengine.com
L. Spiro Engine Forums: http://lspiroengine.com/forums




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