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SKY BATTLES - iOS game work in progress

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Poll: What's most important for an air combat game on iOS. (4 member(s) have cast votes)

What's more important

  1. Local Multiplayer (3 votes [60.00%] - View)

    Percentage of vote: 60.00%

  2. Single Player missions only (2 votes [40.00%] - View)

    Percentage of vote: 40.00%

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#1 magnetic studio   Members   -  Reputation: 101

Posted 16 December 2011 - 09:41 AM

SKY BATTLES - iOS game work in progress.
Estimated release date - Spring 2012




sb12.jpg
robo1.jpg
robo2.jpg


Magnetic Studio

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#2 Relfos   Members   -  Reputation: 200

Posted 16 December 2011 - 10:44 AM

Looking nice, how many people are working on it?
I suggest improving the water, right now it really stands out as a scrolling plane under the terrain. breaks the game atmosphere (the sky is very good though).
The best way to do this is to have a custom water mesh with proper UVs that you can scroll around, but try making the scrolling speed slower, and using a different water texture with less constrast.

#3 magnetic studio   Members   -  Reputation: 101

Posted 16 December 2011 - 11:55 AM

View PostRelfos, on 16 December 2011 - 10:44 AM, said:

Looking nice, how many people are working on it?
I suggest improving the water, right now it really stands out as a scrolling plane under the terrain. breaks the game atmosphere (the sky is very good though).
The best way to do this is to have a custom water mesh with proper UVs that you can scroll around, but try making the scrolling speed slower, and using a different water texture with less constrast.

Hey Reflos,
Thx alot for your input. I agree, the water probably needs work. I wanted to use some geometry displacement based solution but I'm limited by
iOS. Going to try a new texture soon.

The team is -- Just me....:)
Using Unity3D and am going for gameplay that emphasizes navigation and shooting through a series of canyons, caves
and other enemy geography. Planning on having many large mechanical bosses like robots, squids, airships and mine laying helis.
Time is the biggest challenge thus far.




#4 Relfos   Members   -  Reputation: 200

Posted 16 December 2011 - 12:36 PM

View Postmagnetic studio, on 16 December 2011 - 11:55 AM, said:

Thx alot for your input. I agree, the water probably needs work. I wanted to use some geometry displacement based solution but I'm limited by
iOS. Going to try a new texture soon.

For water animation on iOS you can do some wave animation on the vertex shader without losing performance.
That's what I did it on one of my games, look Splash Ball on youtube (I 've put the link here, but well, I don't want to hijack your topic :P)

#5 magnetic studio   Members   -  Reputation: 101

Posted 16 December 2011 - 02:00 PM

View PostRelfos, on 16 December 2011 - 12:36 PM, said:

View Postmagnetic studio, on 16 December 2011 - 11:55 AM, said:

Thx alot for your input. I agree, the water probably needs work. I wanted to use some geometry displacement based solution but I'm limited by
iOS. Going to try a new texture soon.

For water animation on iOS you can do some wave animation on the vertex shader without losing performance.
That's what I did it on one of my games, look Splash Ball on youtube (I 've put the link here, but well, I don't want to hijack your topic :P)

Going to check it out now...:)
By all means, post the link... :)




#6 magnetic studio   Members   -  Reputation: 101

Posted 16 December 2011 - 02:10 PM

Pretty cool!
I like the level design - wood and stone look nice together. Does the water texture move?
Couldn't see by the video but it could be the compression.



#7 magnetic studio   Members   -  Reputation: 101

Posted 16 December 2011 - 02:12 PM

I see the soft wave now. It's subtle. Nice.
Is that shader on any site?

#8 magnetic studio   Members   -  Reputation: 101

Posted 02 January 2012 - 03:17 PM

Cave level in progress:
Video coming soon.
Posted Image

http://magneticstudio.com

#9 magnetic studio   Members   -  Reputation: 101

Posted 03 February 2012 - 01:51 PM

Cave level - Dodge missiles, death rays and mechanical gears...



http://magneticstudio.com

#10 magnetic studio   Members   -  Reputation: 101

Posted 11 April 2012 - 09:45 AM

Article on Sky Battles with new video trailer:

link:
http://ifanzine.com/...ter-lacalamita/

Posted Image

#11 magnetic studio   Members   -  Reputation: 101

Posted 14 May 2012 - 10:22 AM

Cave enemies

Posted Image

http://magneticstudio.com






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