Relfos, on 16 December 2011 - 10:44 AM, said:
Looking nice, how many people are working on it?
I suggest improving the water, right now it really stands out as a scrolling plane under the terrain. breaks the game atmosphere (the sky is very good though).
The best way to do this is to have a custom water mesh with proper UVs that you can scroll around, but try making the scrolling speed slower, and using a different water texture with less constrast.
Hey Reflos,
Thx alot for your input. I agree, the water probably needs work. I wanted to use some geometry displacement based solution but I'm limited by
iOS. Going to try a new texture soon.
The team is -- Just me....

Using Unity3D and am going for gameplay that emphasizes navigation and shooting through a series of canyons, caves
and other enemy geography. Planning on having many large mechanical bosses like robots, squids, airships and mine laying helis.
Time is the biggest challenge thus far.