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Posted 22 December 2011 - 07:30 PM
Posted 22 December 2011 - 09:56 PM
Posted 22 December 2011 - 10:29 PM
I think you have to change the filter mode in your sampler description.
if your using direct3d 11, then when you fill out the D3D11_SAMPLER_DESC change the Filter member to D3D11_FILTER_MIN_MAG_MIP_POINT
the same is for direct3d 10 except you use D3D10_FILTER_MIN_MAG_MIP_POINT.
I hope i'm right, at least it worked for me when i wanted to keep my images pixelated when they are stretched
Posted 23 December 2011 - 05:53 AM