I'm trying to render blocks that look maybe like porcelin; solid colored with a high gloss clear coat. I really don't know what to do. I know I need a reflection map but I'm not sure what kind and how it should look, I don't have the type of scene where I can make an envirnoment map because there really isn't an envirnoment, it's just a background texture with objects rendered on top from a fixed camera position.
I'm using a basic Phong shader because that's all I really know right now. It looks like the blocks were just plopped onto the background (because they were), I want it to look photorealistic or at least like the blocks belong with the background. I want it to look more professional.
Any advice about how to make it look better would be appreciated. I should probably be using a more sophisticated shader model right ?
Take a look:
PS - they don't look half bad in the image but fullscreen looks unprofessional
Using multiple lights that are positioned correctly can be of great importance when doing good looking scenes, in the real world there almost never is only a single lightsource which influences a scene
Since you're using brightly colored blocks it would also be a good idea to use some indirect lighting, even if it is very subtle
You could also add image based lighting to create the feel of the blocks being in a certain environment, and you could use some subtle bump mapping to add details to the blocks themselves