There's been a lot of talk about different Component Based Entity Systems(CBES) here, and I decided to give it a shot and implement my own.
I ported my previous game (SmashPC, downloadable here: SmashPC, coverage of me initially developing it can be found in my old blog (in my sig)) to a CBES. I realize I didn't have to; SmashPC is a simple game and certainly didn't need this system change, but I wanted to give it a shot, and experience it.
You can find my commentary on my CBES on my dev journal: 2D Game Making
My Component Based Entity System...
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