Jump to content

  • Log In with Google      Sign In   
  • Create Account

We're offering banner ads on our site from just $5!

1. Details HERE. 2. GDNet+ Subscriptions HERE. 3. Ad upload HERE.


My Component Based Entity System...


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
No replies to this topic

#1 BeerNutts   Crossbones+   -  Reputation: 2998

Like
0Likes
Like

Posted 24 December 2011 - 08:56 AM

Hi Guys,

There's been a lot of talk about different Component Based Entity Systems(CBES) here, and I decided to give it a shot and implement my own.

I ported my previous game (SmashPC, downloadable here: SmashPC, coverage of me initially developing it can be found in my old blog (in my sig)) to a CBES. I realize I didn't have to; SmashPC is a simple game and certainly didn't need this system change, but I wanted to give it a shot, and experience it.

You can find my commentary on my CBES on my dev journal: 2D Game Making

Later.
My Gamedev Journal: 2D Game Making, the Easy Way

---(Old Blog, still has good info): 2dGameMaking
-----
"No one ever posts on that message board; it's too crowded." - Yoga Berra (sorta)

Sponsor:



Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS