Posted 24 December 2011 - 09:47 AM
D3DCompile() in your own utility
and load that instead. That won't help you if most of your time is spent reading from disk, but I'd wager the compilation and optimization's what's killing you in this instance.
Yes. Precompile it using fxc or
clb: At the end of 2012, the positions of jupiter, saturn, mercury, and deimos are aligned so as to cause a denormalized flush-to-zero bug when computing earth's gravitational force, slinging it to the sun.