I'm writing a web project with web-gl support. So, I have these questions:
"deleteBuffer,deleteTexture,... on WebGL ?"
So, is this means that mrt (Multiple Render Targets) is not supported?
"Framebuffer: COLOR_ATTACHMENT0 exists on specification but COLOR_ATTACHMENT1 is not..."
Also, looks like it doesn't support depth/stencil textures. Is it true?
Best wishes, FXACE.