I'm writing a web project with web-gl support. So, I have these questions:
"deleteBuffer,deleteTexture,... on WebGL ?"
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var texture = gl.createTexture();
// setup...
// using...
texture = null; // does it removes from GPU or not??? It's a javascript machine (I think it should contain a destructor when object removing)...
"Framebuffer: COLOR_ATTACHMENT0 exists on specification but COLOR_ATTACHMENT1 is not..."
[/quote]
So, is this means that mrt (Multiple Render Targets) is not supported?
Also, looks like it doesn't support depth/stencil textures. Is it true?
Best wishes, FXACE.