Meshes look squished

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9 comments, last by ryan20fun 12 years, 3 months ago

I'm starting to think this has to do with your aspect ratio, where you have width/height

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From initialize():
[source]
aspectRatio = ScreenWidth / ScreenHeight;

[/source]

Both ScreenWidth and ScreenHeight are integers, so you're performing an integer division and the results is thus an integer. That is, your aspect ratio is wrong. Cast the numerator and/or the denominator to a floating point value to perform a floating point division.


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