fleshing out your game idea
Members - Reputation: 158
Posted 01 January 2012 - 01:10 PM
So now I'm thinking of taking it to the next level. Fleshing out the story (very minor), but it gives context to what the player is doing why they are doing it (game play).
Writing a design doc at this point is a bit premature. I figure I'd story board it, one frame per piece of paper and hang it on the wall. I may need more wall space.
Other then story boarding and a design doc, is there any other way of molding your ideas?
Moderators - Reputation: 3468
Posted 01 January 2012 - 01:26 PM
I have a general interest in 1. games involving pet breeding or farming, and 2. interactive story romance. If you'd like to discuss one of these you may PM me.
Members - Reputation: 134
Posted 01 January 2012 - 09:57 PM
Banned - Reputation: -581
Posted 02 January 2012 - 11:42 AM
So I write down every single button, text, clock, feature etc that the lobby will include before i start drawing.