After thinking about game ideas for the longest time, I think I finially have the idea I've been waiting for. It came to me out of nowhere.
So now I'm thinking of taking it to the next level. Fleshing out the story (very minor), but it gives context to what the player is doing why they are doing it (game play).
Writing a design doc at this point is a bit premature. I figure I'd story board it, one frame per piece of paper and hang it on the wall. I may need more wall space.
Other then story boarding and a design doc, is there any other way of molding your ideas?
fleshing out your game idea
Started by GameCodingNinja, Jan 01 2012 01:10 PM
6 replies to this topic
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#2 Moderators - Reputation: 2833
Posted 01 January 2012 - 01:26 PM
Mind-mapping/webbing, flowcharting, lists, and notecards are all popular organizational techniques used with brainstorming. Also, writing a description of a similar game, then using that text like a mad-lib by replacing the words about that game with words about your own game.
For a very reasonable fee I am available as a freelance design consultant, editor, or ghostwriter. PM me if interested.
I have a general interest in 1. games involving pet breeding or farming, and 2. interactive story romance. If you'd like to discuss one of these you may PM me.
I have a general interest in 1. games involving pet breeding or farming, and 2. interactive story romance. If you'd like to discuss one of these you may PM me.
#4 Members - Reputation: 130
Posted 01 January 2012 - 09:57 PM
I have a wiki that does double-duty for my open world RPG and my novel which are both based on the same setting. I find compartmentalizing concepts makes it easier to expand on them and edit them. It's harder to 'see' the design, but you can cram a lot more information into them.
#6 Banned - Reputation: -581
Posted 02 January 2012 - 11:42 AM
I'm atm designing a lobby for a game. It's a bit overwhelming to start sketching out what the lobby should look like without knowing 100% what it will include.
So I write down every single button, text, clock, feature etc that the lobby will include before i start drawing.
So I write down every single button, text, clock, feature etc that the lobby will include before i start drawing.






