fleshing out your game idea
Members - Reputation: 285
Posted 01 January 2012 - 01:10 PM
So now I'm thinking of taking it to the next level. Fleshing out the story (very minor), but it gives context to what the player is doing why they are doing it (game play).
Writing a design doc at this point is a bit premature. I figure I'd story board it, one frame per piece of paper and hang it on the wall. I may need more wall space.
Other then story boarding and a design doc, is there any other way of molding your ideas?
Moderators - Reputation: 6737
Posted 01 January 2012 - 01:26 PM
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
Members - Reputation: 134
Posted 01 January 2012 - 09:57 PM
Banned - Reputation: -585
Posted 02 January 2012 - 11:42 AM
So I write down every single button, text, clock, feature etc that the lobby will include before i start drawing.