Applications of Shaders for a semester project
Members - Reputation: 100
Posted 03 January 2012 - 03:38 AM
I am searching for some cool applications of shaders (openGL) for a 4-months long college project. We want to write shaders for certain graphics applications which people sometimes do on the CPU, but which perform better when done on the GPU using shaders.
We have thought about the following 2 applications:
1)Shadow Voumes: create the shadow planes using the Geometry Shader.
2)Hardware Skinning/Animation: use vertex shaders to apply bone matrix transformations.
Can some share more interesting applications of shaders (Vertex/Geometry/Fragment) which we can consider in our project?
Crossbones+ - Reputation: 4538
Posted 03 January 2012 - 11:16 AM
Jason Zink :: DirectX MVP
Direct3D 11 engine on CodePlex: Hieroglyph 3
Direct3D Books: Practical Rendering and Computation with Direct3D 11, Programming Vertex, Geometry, and Pixel Shaders
Articles: Dual-Paraboloid Mapping Article :: Parallax Occlusion Mapping Article (original):: Fast Silhouettes Article
Games: Lunar Rift