Cost of licensing game engines for console development?
#1 Members - Reputation: 100
Posted 03 January 2012 - 09:40 AM
My current understanding is that a license for either of these engines might cost as much as $400k.
Is that correct?
Is that license fee paid yearly?
Is there any additional royalty based on sales that goes back to the engine developer?
Thanks!
#2 Moderators - Reputation: 4839
Posted 03 January 2012 - 10:32 AM
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com
Please do not PM me. My email address is easy to find, but note that I do not give private advice.
#3 Moderators - Reputation: 7770
Posted 03 January 2012 - 12:10 PM
Terms and conditions of each business deal are generally kept confidential.I'm a research analyst in the gaming space looking for some more info on the economics of game development, specifically the costs of licensing FPS game engines like Unreal and CryEngine when creating titles for xbox.
1) My current understanding is that a license for either of these engines might cost as much as $400k. Is that correct?
2) Is that license fee paid yearly?
3) Is there any additional royalty based on sales that goes back to the engine developer?
1) In the business world, cost is whatever you negotiate. It may be $400k for one game, or $40k for a smaller business, or a charity case with no cost except showing an in-game ad for another game. A major company like EA who licenses engines for many products over many years is going to be on very different negotiating terms than a startup studio.
2) It is often the case that when a product is a one-time drop, the cost is also a one-time drop. Maintenance and updates over time tends to require a longer-term payment.
3) Depends on the negotiation. Royalties are a difficult thing generally; they require additional bookkeeping and are subject to Hollywood Accounting problems.
#4 Members - Reputation: 229
Posted 16 January 2012 - 07:07 PM
Email: kevin.reilly.law@gmail.com
Twitter: kreilly77
#5 Members - Reputation: 125
Posted 13 December 2012 - 11:10 PM
Am I giving it away? Yes.
Am I just giving it away? No.
It's designed for team use, so less people requesting it is pointless. It's also incomplete so someone incapable of coding the engine is likely also incapable of finishing it. Basically, what I'm looking for is a game engine developer who needs to save himself 3 years of time... and can code an engine that would take an average developer 150 years, in 5. (Assuming programmer productivity doubles each year, this is to be expected).
Would I sell it: Hell yeah, I'd totally sell a copy for as much as it would cost for me to have it finished. Then I'd get the finished engine and you... might not... if the developer you hire isn't up to the task.
It's funny... I always wished I could just get this far... now I'm here and I only want to go further.
Edited by Green_Gill, 13 December 2012 - 11:12 PM.
#6 Moderators - Reputation: 4839
Posted 13 December 2012 - 11:32 PM
I have an engine (I have a few actually, but only one is modern). I collect them, but only the ones that don't restrict me.
Am I giving it away? Yes.
Am I just giving it away? No.
It's designed for team use, so less people requesting it is pointless. It's also incomplete so someone incapable of coding the engine is likely also incapable of finishing it. Basically, what I'm looking for is a game engine developer who needs to save himself 3 years of time... and can code an engine that would take an average developer 150 years, in 5. (Assuming programmer productivity doubles each year, this is to be expected).
Would I sell it: Hell yeah, I'd totally sell a copy for as much as it would cost for me to have it finished.
This reads VERY much like an advertisement -- AND it's a response to an 11-month-old thread. I'm closing this thread.
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com
Please do not PM me. My email address is easy to find, but note that I do not give private advice.
This topic is locked





