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Posted 04 January 2012 - 06:56 PM
Posted 04 January 2012 - 08:56 PM
Posted 04 January 2012 - 09:08 PM
Posted 10 January 2012 - 06:51 AM
Posted 10 January 2012 - 09:41 AM
There is no magical number of days we can throw, nor can it be predicted.
It all depends on the level of quality you want, whether it is single or multi player and the programmer(s) you have on board.
- Quality: between a minimal simplified risk and having animations, cards, rolling dices, highscore tables, etc... there is a big difference. Each extra feature is extra effort.
- Single/Multi: a multiplayer game is at least two or three times more complex than an offline one.
- People: the "quality" of the programmer(s) defines the pace at which it will progress. What some will do it in three month, some will do it in three weeks while others will fail delivering anything useful after ages.
- Other: in my experience, art is relatively easy and quick to obtain, and I assume audio shouldn't be a big issue either.