hello everybody,
Recently i participated in the Stanford AI course online and since then i tried to create some AI into my games (i am very new to programming). Last week i finished a game which implemented a very basic version of A*, just a simple 2D pathfinder trying to move to the goal in a labyrinth before the player does.
Right now i would like to give a go at developing an AI for a board game. Since i am still very new at this i would like to start at something not to difficult. Does anyone have any suggestions for a relatively simple board game that i can model an AI for?
Thanx!
Creating my second game AI
Connect 4 is a good starter. Or tic tac toe. After that move to something more advanced like backgammon or penti, and when your ready for more of a challenge you could try something like clue.
Also Battleship is nice thing to try after the simple problems, like tic tac toe etc.
The main (and the most interesting) problem is to create a separate levels of AI (like easy, medium, hard), of course without computer's cheating:)
The main (and the most interesting) problem is to create a separate levels of AI (like easy, medium, hard), of course without computer's cheating:)
Thnx a lot, that might be a Good idea as well!
My endgoal is to create a chess AI that Can beat me, But i Will start with these games.
(sorry for THE Strange caps But my iPhone is acting weird :-)
My endgoal is to create a chess AI that Can beat me, But i Will start with these games.
(sorry for THE Strange caps But my iPhone is acting weird :-)
Although it is not a board game, you may want to check out the Pac-Man Projects which Stanford CS 221 Intro to AI class' (= on-campus version of the Stanford AI course online you attended) programming assignments were based on.
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