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[DX9 C++] HLSL in windows 64bit


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#1 ArgusMaker   Members   -  Reputation: 102

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Posted 07 January 2012 - 08:46 AM

Hi there!
I made an exe which loads an fx hsls shader effect file.
It works properly as long as i execute it in windows 32bit, yet when i try in 64bit the effect file is no longer loaded.
D3DXCreateEffectFromFile leaves my LPD3DXEFFECT NULL and does not return any of the following values:
D3D_OK,
D3DERR_INVALIDCALL, D3DXERR_INVALIDDATA, E_OUTOFMEMORY.
Still the exe and the fx files are the same!

Posted Image What's going on?

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#2 Molle85   Members   -  Reputation: 172

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Posted 07 January 2012 - 09:10 PM

Does it say anything if you put DX on debug ?

#3 ArgusMaker   Members   -  Reputation: 102

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Posted 09 January 2012 - 04:04 PM

What do you mean?

#4 Molle85   Members   -  Reputation: 172

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Posted 09 January 2012 - 11:46 PM

open DirectX Control Panel and put D3D to use debug version.

#5 turch   Members   -  Reputation: 590

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Posted 10 January 2012 - 08:32 AM

open DirectX Control Panel and put D3D to use debug version.


And then watch your output window.




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