Finding the Correct PC Game Dev Route
Members - Reputation: 100
Posted 07 January 2012 - 12:23 PM
I am an avid Computer Programmer, and have spent about 3 years now learning and attempting to be fully knowledgeable in different programming languages. I am strongest in Java, C, and C++. I am also very strong in Python and Perl. I am also a video game fanatic - especially in PC gaming. I was wondering if anyone could assist me by providing any preferred languages/tutorials/websites/books or any additional information that would help me get started with PC game development? I realize that my asking of these questions makes the process of learning game development seem somewhat linear and underestimated, but I am trying to find a good starting place. I have many game ideas and I have created small Java and C games on GUI applications. I have created many games on GUIs such as Bomberman, Tetris, Minesweeper, and my own demo of Fire Emblem(turn based rpg). Even though I have created working games on stand-alone applications and web applets, I REALLY want to create a strong in PC game development and find a correct route in order to do so.
I am fully open to any advice and suggestions at any time.
Please feel free to also email me at firstname.lastname@example.org .
Members - Reputation: 485
Posted 07 January 2012 - 06:30 PM
But since there are a lot of libraries already out there you might want to look into something like SDL for C++. Or even easier XNA for C#. Since you are experienced with C/C++ these should be a easy for you. These tools give you a lot of freedom, and if your all alone on this one you should really consider using a such a library/framework.
Current Project: TechnoFlux read all about it on my
Members - Reputation: 1071
Posted 07 January 2012 - 09:49 PM
My personal links
- Khan Academy - For all your math needs
- Java API Documentation - For all your Java info needs
- C++ Standard Library Reference - For some of your C++ needs ^.^