No replies to this topic
Members - Reputation: 493
Posted 07 January 2012 - 06:19 PM
So now that i have started using OpenGL with win32, i want to have my sound parts back up... which means i need openAL to be able to work with the Win32 API. Ive looked a little, and i havent found a solution yet... so i was wondering what would i have to do to be able to use OpenAL with win32?