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Starting to get good at spriting?


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#1 menyo   Members   -  Reputation: 554

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Posted 10 January 2012 - 05:41 PM

It's pretty small but i really like the look of this platform. It consists of 6 tiles since i want the player to walk in the middle (vertically) of the grass. I did this the pixel art way, using 4 green tints 3 rock tints and 3 purple'ish tints to fill up the darker areas between the rocks. I pretty much need 1 or 2 extra mid sections for some variation, then i will work on some walls. The background and character will be a pain though :S.

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Current Project: TechnoFlux read all about it on my

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#2 Art Whiz   Members   -  Reputation: 194

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Posted 16 January 2012 - 08:05 AM

It looks pretty good, I like it. The colors are nice. Good contrast too. ;)

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#3 ctriolo   Members   -  Reputation: 116

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Posted 18 January 2012 - 12:28 PM

Nice job! Your color palette is pretty good, and overall it's pretty readable. That said, I feel like it might be a bit hard on the eyes due to how busy it is, especially the grass segments. Admittedly this might just be your game's art style, but I'd say the mix was a bit harsh.

As an experiment, I poked about with the image and extended the area covered by your midtones a bit. It's far from perfect, but I think it conveys what I'm saying in a sense.
Midtones.gif
Animation / spriting bloggity blog thingoo:
http://www.gamedev.net/blog/1367-chriss-animation-blorg/

#4 menyo   Members   -  Reputation: 554

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Posted 20 January 2012 - 03:14 PM

I see what your getting at, but the grass looks a bit flat like that. I might experiment with it using a darker shade of green at the bottom.

Current Project: TechnoFlux read all about it on my

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#5 Komatsu   Members   -  Reputation: 628

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Posted 21 January 2012 - 05:08 PM

Nice job! Your color palette is pretty good, and overall it's pretty readable. That said, I feel like it might be a bit hard on the eyes due to how busy it is, especially the grass segments. Admittedly this might just be your game's art style, but I'd say the mix was a bit harsh.

As an experiment, I poked about with the image and extended the area covered by your midtones a bit. It's far from perfect, but I think it conveys what I'm saying in a sense.
Midtones.gif


no offense but this looks like crap. the original was way better and looked way more professional.

#6 ctriolo   Members   -  Reputation: 116

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Posted 21 January 2012 - 06:52 PM

no offense but this looks like crap. the original was way better and looked way more professional.

It was hardly meant to be a replacement - more like a 30 second demonstration of how one could make it less busy. Ideally the result would be that the TC would come back with his own edit.
Animation / spriting bloggity blog thingoo:
http://www.gamedev.net/blog/1367-chriss-animation-blorg/

#7 Sik_the_hedgehog   Crossbones+   -  Reputation: 2197

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Posted 22 January 2012 - 12:05 PM

Honestly I also think the original sprite is good enough and looks much better... In fact, I don't even know if it's really too busy. We'd need to see the entire environment to judge that - it's a matter of how well it contrasts against its surroundings.
Don't pay much attention to "the hedgehog" in my nick, it's just because "Sik" was already taken =/ By the way, Sik is pronounced like seek, not like sick.




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