As you can see in my screenshot, the text isn't rendering right. It looks cut off, or a random letter is missing.
Here is my code:
Font fnt = new SlimDX.Direct3D9.Font(o.device, 16, 0, FontWeight.Black, 0, false, CharacterSet.Default, Precision.TrueTypeOnly, FontQuality.ClearTypeNatural, PitchAndFamily.DontCare, "Arial"); (The Game Loop) TextSprite.Begin(); fnt.DrawString(TextSprite, "Test", 0, 0, System.Drawing.Color.White); TextSprite.End(); (End GameLoop)
Any ideas as to why this is happening or what I am doing wrong? Note that I am using a Dictionary to store multiple strings, I slightly edited the code - otherwise it'd be really long to post..