Second-person-shooter
#1 Members - Reputation: 99
Posted 11 January 2012 - 10:44 AM
I camed up with with this. What if, instead of controlling your character directly, you control you character trough feelings? For example, in a boss battle, where boss "opens" for fire rarely, you have to build up patience and build down anger etc.?
/_()R-
#2 Moderators - Reputation: 1709
Posted 11 January 2012 - 10:47 AM
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com
Please do not PM me. My email address is easy to find.
#3 Members - Reputation: 1198
Posted 11 January 2012 - 10:58 AM
Tom Sloper, on 11 January 2012 - 10:47 AM, said:
http://www.kongregat...on-shooter-zato
Its actually quite fun.
The voices in my head may not be real, but they have some good ideas!
#4 Moderators - Reputation: 1709
Posted 11 January 2012 - 11:56 AM
But true 2nd person really doesn't make sense anyway.
"Faux" 2nd-person, maybe.
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com
Please do not PM me. My email address is easy to find.
#5 GDNet+ - Reputation: 116
Posted 14 January 2012 - 04:03 PM
LoreHunter, on 11 January 2012 - 10:44 AM, said:
I don't want to say immediately that controlling a character indirectly through an interface of push-button emotions sounds like a bad idea. But whatever the genre, it sounds irritating because instead of an interface that works 100% of the time as you wish, your character may instead only do what you want some of the time. But perhaps there's a place for it somewhere.
#6 Members - Reputation: 150
Posted 17 January 2012 - 10:03 AM
#7 Members - Reputation: 103
Posted 17 January 2012 - 11:57 AM
A game in this style would seem to negate any sense of agency from the player.
3rd person - I am controlling an avatar. He runs when I push the stick.
1st person - I see the game world through the avatar's eyes so it makes it feel more like I am doing the running (although this is still a stretch).
2nd person - ??? The game tells me I am running so I push the stick?
I am having trouble conceptualizing what this would even be like. Simply inverting the camera would not work. If you took Tomb Raider and moved the camera so it always pointed at her face, would that make it a 2nd Person Game? I don't think it would. I would also argue that indirectly manipulating the avatar (for instance through emotions) would not constitute a 2nd person POV either.
#8 Members - Reputation: 103
Posted 17 January 2012 - 01:38 PM
Bigdeadbug, on 17 January 2012 - 10:03 AM, said:
Majesty 1 was infinitely superior to Majesty 2. But in either game I never had problems with heroes doing the wrong things. Beat the whole game and played hundreds of hours of sandbox.
#9 GDNet+ - Reputation: 116
Posted 18 January 2012 - 08:48 PM
Bigdeadbug, on 17 January 2012 - 10:03 AM, said:
But if we're talking about emotion, here, there are some experimental things out there that certainly don't rely on twitch gameplay.
#10 Members - Reputation: 115
Posted 19 January 2012 - 06:55 AM
...I think everyone hated that game, though, because the voice-control was difficult to work with. (I loved it, but it took a LOT of patience to get into it.)
#11 Members - Reputation: 103
Posted 19 January 2012 - 11:24 AM
Paul Franzen, on 19 January 2012 - 06:55 AM, said:
I don't thinki so it would constitute 2nd Person. I think it's just 3rd person via an indirect (and frustrating!) control method. I do not think that a true 2nd person POV is possible in a game just like I don't think it is really possible to have a true 2nd person movie. 2nd person literature is the narator telling the reader what he or she is doing. I don't see how one could really translate this into a game.
#14 Members - Reputation: 170
Posted 21 January 2012 - 09:17 PM
TopazGames, on 21 January 2012 - 05:59 PM, said:
Check out the game that SimonForsman linked to earlier in the thread. It is a Unity Web game that handles the multiple enemies in an enjoyable way. Fun little game.
Shabby Shackles - where the interwebs meet my mind
#15 Members - Reputation: 95
Posted 29 January 2012 - 02:05 AM
Tom Sloper, on 11 January 2012 - 10:47 AM, said:
Absolutely reasonable, but that's because a "third person" is considered the narrator, so a ghostly presence up and behind.
I can imagine a 2nd person also in another way, the face is not looking at me, we are both looking in a direction and he is just on my left or right side. So it would be a kind of lateral 3rd person.
All theories of course.
#16 Members - Reputation: 307
Posted 29 January 2012 - 06:48 AM
It seems to me that games are already closer to a second=person experience than most books, as the player directly witnesses events in the story. Making a second-person game therefore would not require a change in camera perspective - a game with a "1st-person" camera could have a second-person narrative if the storyline/narration/other characters support the idea that the player is actually taking part in the action themselves, i.e. the player and their avatar are the same person.
Imagine a game which takes place in a world similar to our own, where the player never sees their avatar's reflection, hears them speak, hears others refer to them by name, or anything else which would confirm that they are a different person to the player - you could create a storyline with these constraints where the player is conceivably playing as themselves.
For example, the game could play out like a premonition of future events: the player finds themselves in the middle of some disaster in 2020 and fights to survive and help others - in this situation it would be quite reasonable that the player's life prior to the events of the game is never mentioned, and so there is little risk of introducing contradictions between the history of the player and the in-game version of themselves, The game is then a story about a series of events happening to the player themselves - this seems to me the closest parallel to a second-person narrative in literature.


















