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Transform feedback particle problem


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#1 Richard Goodrum   Members   -  Reputation: 107

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Posted 11 January 2012 - 02:55 PM

Hi, I've created a program that creates a particle system and it works perfectly on the computers at university, but when I run the program at home, the particles do not draw. Does anyone know the issue? If it helps, my graphics card is an ATI Radeon HD 5450, thanks.

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#2 swiftcoder   Senior Moderators   -  Reputation: 10399

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Posted 11 January 2012 - 03:45 PM

Did you originally develop this on an NVidia or Intel card? Because they are both very lenient about invalid shader code, where AMD is very strict. make sure you are printing out all the shader compilation/linking logs, and check if any errors or warnings show up...

Tristam MacDonald - Software Engineer @Amazon - [swiftcoding]


#3 Richard Goodrum   Members   -  Reputation: 107

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Posted 11 January 2012 - 04:38 PM

No I developed it on my AMD card on my home computer, but the tutorial I followed used NVidia I believe, I'll have to research into AMD specific code and see what I'm doing wrong.




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PARTNERS