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Posted 11 January 2012 - 03:34 PM
Here's my next idea for a game:
I haven't figured out how the main game play will work out, but I think it should be similar to Doodle Jump.
Basically you collect monsters that you find along the way and can later view them in your collection.
Also you collect energy orbs or whatever that you will use to breed two monsters together, unlocking a completely new monster. This would allow for some cool mixing and matching with monsters that you collect!
I guess to unlock new levels you would have to have a certain amount of monsters unlocked, and with these new levels you can encounter new monster types and what not.
I love the Doodle Jump game play because it's addicting and would be perfect for randomly spawning monsters, but I'd like to change it some how so it's not the exact same. Any sugestions? What do you think about this idea?
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Posted 11 January 2012 - 04:27 PM
Phone game idea available free to someone who will develop it (Alphadoku game - the only existing phone game of this type is both for windows phone only and awful. PM for details.)
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
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Posted 11 January 2012 - 05:24 PM
Donate on our site please??????
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Posted 11 January 2012 - 06:12 PM
- Collecting and breeding monsters; the goal here in general to built as complete a collection as possible, and perhaps to experiment with interesting combinations.
- Platform-jumping; the goal here is to jump to successively higher platforms, and to avoid falling to your death.
Perhaps as an example you could actually play as one of your collected monsters chosen at the beginning of each level, with different ones having different capabilities (higher jump, wings making it fall slower, able to pass through the bottom of a platform when others would have to go around, etc.) that impact your jumping game-play.
- Jason Astle-Adams.
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Posted 12 January 2012 - 03:48 PM
Right now, as your idea stands, the monsters serve as nothing more than a fancy wrapper for game points (since you need x monsters to unlock the next level). Try to think of a way of incorporating the monsters into the actual gameplay. Like, you could ride one of your monsters to achieve greater speed, precision, jump height, defense against obstacles, or any other power that depends on the monster. Then, by breeding monsters, you combine these powers, or something along those lines.
I dunno, make them a more integral part of the game rather than just be a useless carrot at the end of the stick.