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Unity3D anyone?


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#1 SmashGames   Members   -  Reputation: 248

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Posted 11 January 2012 - 04:08 PM

Hey I just finished my first game using the Unity3D engine, Backyard Zombies. It's now on the Android market check it out! :D

Has anyone used the Unity3D Game Engine? It's a really powerful tool to use especially if you're an indie developer and want to avoid all of that low level coding that game development requires. Unity3D comes with it's built in physics engine and a ton of other good stuff. Within a few hours you could have a bunch of game objects on the field with some scripts slapped on them and bam you've got a working prototype.

If you've used Unity please share your experiences! What have you made? Are you currently developing anything?
I've never worked this hard on anything before... Thank you, Unity.
https://market.andro...BackyardZombies

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#2 frob   Moderators   -  Reputation: 22218

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Posted 11 January 2012 - 05:38 PM

Hey I just finished my first game using the Unity3D engine, Backyard Zombies. It's now on the Android market check it out! Posted Image

Congratulations!

Has anyone used the Unity3D Game Engine?

Yes, many people.

I use it at home for my hobby games I make with my kids.

At work (a professional game studio) we use it to prototype and we have used it on multiple commercial game titles.


It's a really powerful tool to use especially if you're an indie developer and want to avoid all of that low level coding that game development requires. Unity3D comes with it's built in physics engine and a ton of other good stuff. Within a few hours you could have a bunch of game objects on the field with some scripts slapped on them and bam you've got a working prototype.

If you've used Unity please share your experiences! What have you made? Are you currently developing anything?

Yup, you have described it well enough. It is quite powerful. You can make quick-and-dirty stuff very quickly.

My big complaint is trying to make it work on the 3DS game console is painful. It is pretty good, but the system needs some serious optimization work done on it to work well on smaller console platforms. The studio pushed quite a few of the changes back to Unity corporate to (hopefully) get integrated.

Check out my book, Game Development with Unity, aimed at beginners who want to build fun games fast.

Also check out my personal website at bryanwagstaff.com, where I write about assorted stuff.


#3 lmbarns   Members   -  Reputation: 460

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Posted 14 January 2012 - 02:14 PM

I love it. You can take a screen shot of a google earth image, whip out a heightmap in photoshop, import that into unity, slap some textures and a water plane, and have a scalable replication of whatever geographical feature you're trying to copy. Collision detection is so damn simple with ontrigger functions as well.

Letting you use more than 1 model format and code in more than 1 language just broadens the pool of who can use it.

Here's one of the development builts I took a video of to show off some features I was working on, played in Firefox: The map I copied a screenshot of ultima online's map, made a heightmap in photoshop and imported into unity. it's aim-to-hit, A and D to strafe left/right, turn left/right with mouse, look up/down with mouse, W, D to move forward back or right mouseclick to move forward toward the direction you're looking. Portals to move to different locations or maps, swimming, climbing ropes/ladders, etc

Unity is the best thing I've used for making 3d games, but for 2d lightweight cross platform web/mobile games I'm enjoying just plain javascript in the browser....

#4 maheshbinny   Members   -  Reputation: 118

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Posted 11 March 2012 - 11:16 PM

Hey I just finished my first game using the Unity3D engine, Backyard Zombies. It's now on the Android market check it out! Posted Image

Has anyone used the Unity3D Game Engine? It's a really powerful tool to use especially if you're an indie developer and want to avoid all of that low level coding that game development requires. Unity3D comes with it's built in physics engine and a ton of other good stuff. Within a few hours you could have a bunch of game objects on the field with some scripts slapped on them and bam you've got a working prototype.

If you've used Unity please share your experiences! What have you made? Are you currently developing anything?

Hi, could you tell me, where I can find tutorials for Android games development with Unity3D?

Thanks

#5 lmbarns   Members   -  Reputation: 460

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Posted 12 March 2012 - 06:39 PM


Hey I just finished my first game using the Unity3D engine, Backyard Zombies. It's now on the Android market check it out! Posted Image

Has anyone used the Unity3D Game Engine? It's a really powerful tool to use especially if you're an indie developer and want to avoid all of that low level coding that game development requires. Unity3D comes with it's built in physics engine and a ton of other good stuff. Within a few hours you could have a bunch of game objects on the field with some scripts slapped on them and bam you've got a working prototype.

If you've used Unity please share your experiences! What have you made? Are you currently developing anything?

Hi, could you tell me, where I can find tutorials for Android games development with Unity3D?

Thanks


Go get your free license for Unity android and iOS, download Unity 3.5, install it. Open it. Create a new project and import the "standard assets(mobile)" package.

Inside the "standard assets (mobile)" package it has premade scenes with each type of character controller to get you started. You need a 4G phone. I went yesterday and got the cheapest phone that can run Unity, which was $30 with a year contract. (Samsung exhibit II 4g phone)

There's another folder inside the "standard assets(mobile)" called prefabs which has some prefab items for mobile already made, like a nice mobile friendly skybox.

From there you can open up the scripts and rig up your animations, and further build out your components. It seems there are more tutorials/game examples for iOS than android, but there's lots of documentation to work from for building your individual mechanics...

I was messing around yesterday and swapped out the generic plane for a terrain, scaled it larger and textured it, added mountains, fog, a skybox, and multiple particle systems with the "firstpersontilt" controller and it worked perfectly on my phone. With that controller you tilt the phone to turn left/right or look up/down and touch inside a box to move forward/backward. And the textures looked hella good on the phone compared to when I was developing on the pc.

For me, I started by making my own level, but then when i tried to use it on the phone it would crash before it could load. I switched to the basic scenes they give you, and scaled them much larger, and they worked perfectly on my phone. So you might want to start small and add stuff while constantly checking to see if it breaks it when you add something new. It's a bit more tricky/tempermental and harder to debug than developing for the browser or pc builds.

#6 kruncher   Members   -  Reputation: 354

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Posted 11 May 2012 - 07:59 AM

"Backyard Zombies" neat stuff! Quite an addictive and fun game! Keep up the great work.

Yes, I agree Unity is a fantastic game development tool. I personally have found it an extremely approachable way to create games for mobile platforms.
Rotorz Limited (http://www.rotorz.com)

Check out our latest game Munchy Bunny!
Editor Tool: Rotorz Tile System (for Unity 3D)




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