One Game World, Multiple Interfaces...

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38 comments, last by AoS 12 years, 1 month ago
Sorry for going a little of topic.

Let us say we do create such a world, wouldn't that at least need a better understanding of AIs and how they can interact with other players? I suppose we need a world that is working without anything holding it up, so if we give the player the option to opt in some kind of activity we can never assure that both sides will be equal without a waiting list (which could be killing if there is nothing else for the player to do/gain). AI should take on a more proactive role, instead of those which we say in many strategy games where it would just react when the odds are ever in his favor. Plus we must not forget the interaction of the player with the AI as non-enemy.

The problem with this kind of game is the capacity to entertain. Its quite easy to give everyone a job, however we don't want to annoy them by giving them tedious work that requires no effort whatsoever, no matter how big the pay offs are (for that the player uses cheats).
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Its quite easy to give everyone a job, however we don't want to annoy them by giving them tedious work that requires no effort whatsoever, no matter how big the pay offs are


Didn't you just describe an MMORPG? ;)

[quote name='Tinholt' timestamp='1330217653' post='4916625']
Its quite easy to give everyone a job, however we don't want to annoy them by giving them tedious work that requires no effort whatsoever, no matter how big the pay offs are


Didn't you just describe an MMORPG? ;)
[/quote]

Let's take WoW for a most obvious example. You only do those dull daily quests so you get money/xp/whatever to make you richer before you start Raiding. Still nobody likes them.
Morphia: please stop spamming this thread (or any other thread for that matter) with random, irrelevant videos.

Also, the rest of your posts are kind of hard to follow, and don't make a whole lot of sense. Perhaps a bit more time spent on the post itself and less time finding YouTube videos might help a bit?
Hy Techlord,
i have been thinking about such a multi-genre game as u describe it for a long time. I placed my idea in the sci-fi genre and thought of joinig RTS/FPS/Simulation. In short it would happen like raiding in wow. a group of people specialized in different areas would meet to achieve a common goal. in my case it would go a little bit like this. a battleship, carrying all players would enter a hostile solar-system to raid a planet. the Space-Admiral (RTS) would launch the fighters and protect the dropships heading for the planet. Arriving on the planet again a RTS player would start his normal routine with building his base/units to achieve his goal of e.g. protecting a digging site. The FPS player would actually choose what to do. either help the RTS as a hero unit, by his free will and only accepting orders if he wants to or go on his own mission. This missions would be e.g. infiltrate a underground compound and destroy generators which will slow down the response of the planets garrison by a big deal.
I also have come to believe that the two following points , imho, would be very important to be kept at anytime
- Players should be rewarded for playing together and helping each other. If the dont cooperate then the mission should still be fun for them individually.
- Even if all players but one drop the common game, it would still have to be possible for him to "go home" safely.

hope that this thread keeps fresh :)

Morphia: please stop spamming this thread (or any other thread for that matter) with random, irrelevant videos.

Also, the rest of your posts are kind of hard to follow, and don't make a whole lot of sense. Perhaps a bit more time spent on the post itself and less time finding YouTube videos might help a bit?


I always thought Morphia was a spam bot and wondered why it was never deleted. Is it an actual person? It just sounds like a bot and then it posts the videos.

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