Learning OpenGL ES 2.0

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1 comment, last by Katie 12 years, 2 months ago
Hi everyone,

This is my first post, I'm sorry if I'm posting in the wrong section. :)

Basically I would like to learn OpenGL ES 2.0, so that I can program games for iOS from scratch (I'd prefer to learn how everything works/code from scratch and not simply use an engine, for now).
Currently all I know is 2D XNA with C# on Windows. I bought a book called 'iPhone 3D Programming' by Philip Rideout, however I have never been the type of guy who learns from books. For some reasons, I just cannot do that, I find it hard to concentrate and soak in the information. I learn best by watching someone doing it whilst explaining. Does anyone know of any good beginner video tutorials for OpenGL ES 2.0?

I would really love to start learning it, that's how I learnt XNA 2D, using video tutorials. I just can't find any video training for OpenGL ES 2.0.

Could someone please help me out? I would really appreciate it.

Thank you in advance.
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How about modern OpenGL desktop training videos? Anyone know any video tutorials for newbs? I wouldn't mind just learning the desktop version first and then move onto iPhone. Can be either Windows or Mac, as long as they are decent and related to the programmable pipeline..

Any help would be appreciated.

Thank you..
It's not video tutorials, but there's useful stuff available at http://www.malideveloper.com/ which may help you learn. Useful things include; a GLES library which will run on desktop NVidia/ATI systems, so you can develop ES in a regular dev environment and an SDK full of example programs. They're written to build for Windows, Desktop Linux, embedded Linux and also Android. It's a way to play with the technology without a learning cliff. These things are all free to download and use for your own purposes although there are restrictions on reusing the actual code.

I'd also point at http://www.khronos.org/opengles/sdk/docs/man/ which documents all the API entry points.



Disclaimer: I worked for ARM on Mali software including the SDK, but I don't work for them now.

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