Members - Reputation: 104
Posted 13 January 2012 - 10:49 AM
Note, this is for devices that don't have physical keyboards/buttons, such as the Galaxy S2 or the Nexus. Devices with keyboards or pads would obviously use them, unless the user opted otherwise.
Members - Reputation: 100
Posted 16 February 2012 - 05:44 AM
I have tried the accelerometer approach in a couple of games and also done that my self, and some times it works quite okay, other times not so okay.
Members - Reputation: 557
Posted 17 February 2012 - 11:45 AM
For the right hand controls, they can either be completely different or often are just a derivative of what is going on with the left stick/left side of screen controls, with perhaps differentiation only on based tap/double tap, boundary of deflection limits and of course - the in game action it's applied to.
I would actually consider tap/double tap for jumping or different types of jump - due at least to these actions being surprisingly intuitive and often more so than movement or deflection (virtual stick deflection).
I'd also consider that some platformers only need left/right for movement, but you could also control the duration or a jump via the up on the left side (up deflection), or also experiment with up deflection on the right side (potentially in combination with tap/double tap derivatives).
In some ways, I'd also say...why ask a question like the one you've asked? You mention you've tried accelerometer stuff in the past. Keep trying different things - through experimentation and iteration the best methods will rise to the surface. Not only will this make the game better, but the experience personally gained from such a process makes you a much better designer and implementer.
Crossbones+ - Reputation: 1737
Posted 23 February 2012 - 06:56 AM
The control scheme I was planning was:
Fixed to Landscape view
neutral - move forward
tilt right - run forward
tilt left - slow/run backwards
flick up - jump
flick down - slide
with potentially 2 to 3 buttons on either the side of the screen to active power ups.
Writing Blog: The Aspiring Writer
Legacy - Black Prince Saga Book One - By Alexander Ballard
Current Projects: Rags to Riches - prototype increment game - Design V1
Non Game Projects:
- Pocket Financial Assistant - android app - Personal Finance Organizer and Budgeting Manager.