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The Sunset Strider


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#1 Ryan_001   Prime Members   -  Reputation: 1209

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Posted 15 January 2012 - 05:17 PM

Since there seems to be some interest in voxels lately, I thought I'd post an older project I worked on. This was a submission for a TigSource competition, we were given some random assets (art, sound effects, sprite sheets, ect...) and a month to come up with whatever we wanted. I went with a 2d sidescroller with a 3d twist. Given the 1 month limitation I only had 1 level, no enemies to shoot/kill, and no sound, but overall I found it to be a fun experiment.

The voxel 'engine' is implemented in a single shader program. Each voxel tile is 16x16x16 voxels, and the map consists of 256w x 128h x 64d tiles. The 'engine' was just a simple grid based ray casting algorithm. Performance was surprisingly good getting a consistent 30fps on a nvidia 9800 gtx, and 60fps (capped due to vsync so probably higher) on a ati 5770 (also implemented it in sse assembly and got around 4 fps on a single core just to see). Rendering resolution was 960 x 720.

I've provided a small video of it being played below.

Click here to view the iotd

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#2 The_Neverending_Loop   Members   -  Reputation: 591

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Posted 17 January 2012 - 12:16 PM

Really cool looking stuff! you should continue work on this!

#3 thePyro_13   Members   -  Reputation: 629

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Posted 19 January 2012 - 04:38 AM

I really like the way you can turn and go down other paths. I don't think I've seen that before in a sidescroller.

#4 MarkS   Prime Members   -  Reputation: 875

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Posted 19 January 2012 - 11:48 PM

I was thinking "Oh great. Another Minecraft clone...", but the video spoke volumes! That is an amazing take on a platformer.

#5 CamJackson   Members   -  Reputation: 205

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Posted 26 January 2012 - 06:36 PM

The video was great! Any plans to make a full game out of it? Looks like it has real potential as a puzzle platformer! :)




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