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Free Radical (Deferred Rendering Engine)


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28 replies to this topic

#21 Gfx_Christopher_Schiefer   Members   -  Reputation: 108

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Posted 20 January 2012 - 01:20 PM

I ment deferred shading ,sry.

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#22 ali rahimi   Members   -  Reputation: 434

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Posted 20 January 2012 - 01:42 PM

We wanted to stay with d3d9 hardware limitation. However deferred lighting reduces memory usage, but it is required to render the scene geometry twice, which is very expensive when you have lots of instancing and meshs to draw, Therefore We decided to go for deferred shading. It is a different story when using d3d10 or 11.

#23 -=cmaster.matso=-   Members   -  Reputation: 108

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Posted 21 January 2012 - 06:13 AM

Any links for downloading & trying out? :D

#24 ali rahimi   Members   -  Reputation: 434

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Posted 21 January 2012 - 09:40 AM

Not any time soon ;)

#25 ali rahimi   Members   -  Reputation: 434

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Posted 01 March 2012 - 08:11 PM

Update.

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#26 Rhetorician   Members   -  Reputation: 119

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Posted 10 May 2012 - 05:23 PM

Very nice update! I'm glad the SSAO doesn't look so thick anymore.

#27 ali rahimi   Members   -  Reputation: 434

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Posted 10 June 2012 - 03:07 PM

Thanks.
Updates ...

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#28 ali rahimi   Members   -  Reputation: 434

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Posted 10 June 2012 - 03:10 PM

http://ali-rahimi.net/forum/image/free-radical-wip-134.jpg

http://ali-rahimi.net/forum/image/free-radical-wip-135.jpg

#29 ali rahimi   Members   -  Reputation: 434

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Posted 11 August 2012 - 05:27 AM

Few more update. This time its with the editor.

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