I ment deferred shading ,sry.
Free Radical (Deferred Rendering Engine)
Started by ali rahimi, Jan 19 2012 03:46 AM
28 replies to this topic
Sponsor:
#22 Members - Reputation: 420
Posted 20 January 2012 - 01:42 PM
We wanted to stay with d3d9 hardware limitation. However deferred lighting reduces memory usage, but it is required to render the scene geometry twice, which is very expensive when you have lots of instancing and meshs to draw, Therefore We decided to go for deferred shading. It is a different story when using d3d10 or 11.
#23 Members - Reputation: 102
Posted 21 January 2012 - 06:13 AM
Any links for downloading & trying out?
Pray & code
(http://skyrim.nexusm...ile.php?id=5587)
(http://skyrim.nexusm...ile.php?id=5587)



















