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Cross-platform renderer in OpenGL ES


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#1 crynas   Members   -  Reputation: 100

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Posted 19 January 2012 - 03:59 AM


I'm writing an cross-platform renderer. I want to use it on Windows, Linux, Android, iOS.

Do you think that it is a good idea to avoid absolute abstraction and write it directly in OpenGL ES 2.0?

As far as I know I should be able to compile it on PC against standard OpenGL, with only a small changes in code that handles context and connection to windowing system.

Student of computer graphics and 2K Czech - Junior programmer

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