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Posted 20 January 2012 - 04:54 PM
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Posted 19 January 2013 - 03:56 AM
We have second Altitude0 beta version ready.
We made some adjustments and fixes to plane physics: throttle was implemented properly. Manual rudder was also added with professional controls.
It's still a closed beta version. But whoever is interested in testing, please join us on our website. Thanks.
Posted 21 January 2013 - 05:26 PM
The latest version of Altitude0 looks quite stable. We would like to invite new players to join us here: https://www.facebook.com/altitude0
This may be a chance to invite your friends to play the game. Maybe one of them can beat your replay or you can beat their records.
Posted 22 January 2013 - 08:59 PM
Looks pretty cool! I'm sure plenty of people would love to hear more about the technology behind your development if you're willing to share. What language(s) did you use? Do you use any common middleware libraries?
- Jason Astle-Adams.
Posted 24 January 2013 - 05:41 PM
@jbadams: Thank you for your comment.
Some info about Altitude0 tech part. Language used is C++ but I also embedded Mono C#.
Mono C# is used for gameplay,menus and high end stuff, code in trenches is C++ only.
Game uses Bullet physics, including some soft bodies for flags.
To get airplane physics running I was learning from JSBSim (open source flight model), a lot of headache but worth it. Certainly I was cutting some corners because we didn't want to end up with a dead serious simulator.
Graphics, currently DirectX9 and DirectX11 are used for rendering but OpenGL should be easy to add, maybe in the future.
On top of that comes nature rendering: terrain & vegetation - we call this module GroundWiz RTS. This is really the sugar to it all and another headache - all those plants.
About Image of The Day - we posted our game in the gallery before... here:
Posted 12 April 2013 - 03:23 PM
It's been a while since the last major update to Altitude0 and this time the focus was gameplay.
New race modes:
- Other than time race where goal is to be ahead, we added item collecting mode (collect thumbs up items), where goal is to collect as many items as you can in a limited amount of time. Another addition is checkpoint mode where time pressure makes flying even harder; check out track 'Mountain High'.
New game rules:
- Race rules: every race your must fulfill a certain task for result to count, otherwise pilot is considered disqualified.
- Achievements: extra tasks that change depending on your current status. Achievements also bring rewards, like extra tracks and other goodies.
- Acrobatic points: game will reward players that can fly daringly: low flying, knife edge, rolls, loops, dives, etc.
- License mode: goal is to improve your pilot status. Advance your pilot license by collecting license achievements, racing points and completing different challenges to get ahead.
- Racing level: as you complete races, you collect racing points and improve your racing level.
We welcome everybody to join the closed beta at http://www.altitude0.com/
Posted 27 June 2013 - 03:51 PM
Final closed beta version is now available to beta testers!
The update includes the following:
Problem discovered just before this update:
Multiplayer mode has some sound issues (choppy music & sounds). We will try to fix and update multiplayer as soon as possible.
Hopefully online multiplaying can start soon. Currently you can visit online lobby and rooms but you will probably find them quite lonely You can try playing with your buddies and we scheduled some race for coming Saturday - check multiplayer lobby for more info.
Multiplayer is still in the starting stage and we hope it will be fun to play soon.
In the meantime, please let us know if you find some bugs or have suggestions when testing the game.
Posted 27 June 2013 - 04:16 PM
Interesting. While I prefer real simulators than arcade flyers, cow trailer sold me.
What will be cost?
Posted 28 June 2013 - 03:01 AM
@Darkhog: glad to hear somebody beside us developers liked the cow trailer joke. Certainly we are the minority, haters' camp was much stronger.
Otherwise, price will be decided soon, but we will try to keep part of game free for online play.
Cow supporters unite!
Posted 29 June 2013 - 02:35 AM
Just a quick note to Altitude0 beta testers:
We scheduled our first multiplayer race on June 29th, Saturday 20:00 UTC.
We need a couple of players to test multiplayer. At least two of us will be there, got to start somewhere . So if you have some time on Saturday and don't mind trying out "buggy" racing, please come around. Also ask Google on how to convert 20:00 UTC to your local time zone.
Posted 13 July 2013 - 03:01 AM
Closed beta is ending and game will go open beta in a couple of days. If you participated in the closed beta, we would like to offer you premium content for free. For that, just become A0 Pro pilot license holder. Cheers,